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The Tower of Beatrice - Text/Image Walkthrough Guide


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For those who do not wish to use a video guide for the Tower of Beatrice, this is an alternative that will get you the platinum just the same. Before you start, the one recommendation I have is that you use the D-Pad to move the cursor around and NOT the analog stick. It's far easier to control and will save you just a little bit of headache while you play through the game.

 

 

Chapter 1: The Bedroom

 

At the very start, click on the book. You will be subsequently locked in a cage. :gold The Book of Beatrice
Open up the book with :triangle and try to interact with the right page to get the key.
Close out of the book.
Hit :square to “open” your inventory and select the key. Hit :square to back out of it.
Use the key on the lock to open up the cage.

 

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Interact with the lower left area (highlighted in the image) to zoom in on the rock and key.

 

 

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Pick up the feather (above the rock)
Pick up the knife
Pick up the empty green bottle.
Exit out of this area.

 

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Go two spots to the right so the cursor is under the table (highlighted in the picture). Interact with this spot to zoom in.

 

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Pick up the feather behind the bag of dirt.
Open your inventory with :square and use it on the bag of dirt so it spills out into the green circle.

 

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Exit out of this area.

 

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Go right twice to pick up the feather on top of the table.
Pick up the feather in the right most window.
Pick up the feather in the books on the bookshelf.
Interact with the bookshelf that is lit up to zoom in.

 

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Pick up the empty green bottle.
Exit out of this area.

 

Interact with the fire poker just to the left of the fireplace, leaning against the wall.
It will automatically stoke the fire and a hot coal will roll across the floor. Pick it up.
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Interact with the middle window (the one with the icicle just outside of it) to zoom in on it.

 

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Pick up the feather on the window frame (highlighted in the image).
Open your inventory with :square and select the hot coal. Exit out of the inventory.
Use the hot coal on the pile of snow in the lower right of the window.
The snow will melt and leave behind a cold coal.
Pick up the cold coal.
Interact with the window to open it up.
Interact with the icicle to break it (will be added to your inventory).
Pick up the feather on the right side of the window (easy to miss, highlighted in the image below).
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Exit out of this area.

 

Go back to the fireplace and interact with the pot to zoom in on it.
Open your inventory with :square and select the icicle. Exit out of your inventory.
Use the icicle on the pot to melt it into water.
Open your inventory with :square and select one of the empty green bottles. Exit out of your inventory.
Use the bottle on the newly created water to get some.
Exit out of this area.
Move your cursor once to the right so the fire itself is highlighted (not the pot but the actual fire).
Open your inventory with :square and select the second empty green bottle. Exit out of your inventory.
Use the bottle on the fire to collect Hot Air.

 

Interact with the bookshelf that is lit up again to zoom in on it.

 

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Open your inventory with :square and select the bottle with the water. Exit out of your inventory.
Use the bottle of water on the blue circle on the shelf.
Exit out of this area.

 

Interact with the wooden doors just below the bookshelf (the one with the white, blue, green, and red lights on it) to zoom in.
Interact with it again to open it up.
Exhaust the dialogue.
Pick up the cauldron.
Pick up the feather that was under the cauldron.
Interact with the paper on the back wall to get the next puzzle solution.

 

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Exit out of this area.

 

Interact once again with the lit bookshelf.
Interact with the small box on the left side.
Turn each dial so it matches the solution you just found.

 

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The box will open.
Pick up the feather that’s inside.
Exit this area.

 

Go all the way left and interact with the lower left area again, the one with the rock and key.
Open your inventory with :square .
Select the feathers and then select the cauldron to put them in there.
Select the bottle of Hot Air and then select the cauldron to put them in there.
Select the Cold Coal and then select the cauldron to put it in them.
Once the potion is done brewing, select an empty green bottle and then select the cauldron to collect the potion.
Make sure the bottle of potion is selected in your inventory.
Back out of your inventory.

 

Use the bottle of potion on the rock to unlock the door.
If you’re still zoomed in on the rock, exit out of the area.
Click on the newly opened door to exit the room. :silver Bedroom



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Chapter 2: The Clock Room

 

 

 

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Exhaust the dialogue at the start. 

Interact with the lower left section to zoom in below the table (the highlighted part in the image).

 

 

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Pick up the bottle of wine. 

Pick up the gear on the wall behind the bottles (the red arrow is pointing to it).

Exit out of this area.

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Select the top of the table to zoom in on it (the highlighted area in the picture).

 

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Pick up the gear (highlighted in the picture).

Pick up the Snuff (container on the right side with the picture of the nose).

Exit out of this area.

 

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Interact with the top right barrel to zoom in on it (highlighted in the picture).

 

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Interact with the Witch Statue to break it. 

Pick up the gear just left of the candles.

Pick up the bone on top of the barrel, between the candles.

Exit out of this area.

 

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Interact with the large gear with the “M” on it to zoom in (highlighted in the image)

 

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Interact with the “M” again to open up the gear.

Pick up the bone inside.

Exit out of this area.

 

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Interact with the top right barrel to zoom in on it (highlighted in the picture).

 

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Interact with the tap on the barrel to turn it on.

Open your inventory with :square  and select the empty green bottle. Exit out of your inventory.

Use the bottle on the running tap to collect the poison. 

Exit out of this area.

 

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Interact with the top of the far right table (highlighted in the picture) to zoom in on it.

 

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Pick up the bone.

Open your inventory with :square  and select the Snuff. Exit out of your inventory.

Place the Snuff in the gear imprint on the table.

Interact with the button with the flame on it to cook the Snuff.

 

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Pick up the newly cooked Snuff.

Exit out of this area.

Interact with the top left barrel to zoom in on that area again. 

 

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Open your inventory with :square  and select the Snuff. Exit out of your inventory.

Use the Snuff on the face that is holding the head of the Witch’s Statue (highlighted in the picture and also marked with the red arrow).

This will cause the… thing… to sneeze, releasing the head.

When the camera returns to this area, pick up the key in the now broken key case, just above the eyes.

Exit out of this area.

 

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Pick up the head of the Witch’s Statue on the floor, just to the left of the where the puzzle on the floor is.

 

Interact with the door on the right side of the clock (highlighted in the image).

Use the key on the lock to open the door.

 

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Make a note of the numbers on the clock hand (5-3-11-1).

Pick up the icicle on the bottom right of the clock hand (highlighted in the picture). 

Exit out of this area.

 

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Interact with the lower section of the rightmost table (highlighted in the picture) to zoom in on it.

A small lock will appear (you may need to click on it again to actually bring it up).

The combination is the 4 digits that were shown on the clock hand above (5-3-11-1).

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Turn the knob clockwise so it sits at 5:00.

Turn the knob counterclockwise so it sits at 3:00.

Turn the knob clockwise so it sits at 11:00.

Turn the knob counterclockwise so it sits at 1:00 (you’ll actually be stopped at about 2:00 but it will still count).

Exhaust the dialogue.

Interact with the doors to the cabinet.

If they didn’t open, interact with them again so they do.

 

 

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Exhaust the dialogue. 

Open your inventory with :square: and select the icicle. Exit out of your inventory.

Use the icicle on the Snowman to get his nose (Frozen Carrot). 

Pick up the label on the back well (far left red arrow).

Pick up the gear just above it (top red arrow).

Pick up the bones just below the demon (lower right red arrow).

Interact with the demon. Exhaust the dialogue.

Open your inventory with :square  and select the bottle of wine. Exit out of your inventory.

Use the bottle of wine on the demon (he will reject it).

Exit out of this area.

 

 

Interact with the area below the far left table (where you initially picked up the wine bottle) to zoom in on it.

Open your inventory with :squareand select the wine bottle. Exit out of your inventory.

Use the wine bottle on the brown bottle in the middle. 

Exhaust the dialogue.

Open your inventory with :squareand select the label. Exit out of your inventory.

Use the label on the brown bottle in the middle.

Pick up the newly labeled wine bottle. 

In its place will be a skull. Try to pick it up.

Exhaust all the dialogue with the creature. Keep interacting with him (the hole in the wall) until he places down a pile of popcorn kernels.

Pick up the kernels.

Exit out of this area. 

Interact with lower cabinet on the far right side to zoom in (where the snowman and demon are).

Open your inventory with :squareand select the brown bottle. Exit out of your inventory.

Use the bottle on the demon. 

Exhaust the dialogue. 

Exit this area.

 

Interact with the top of the rightmost table (just above where you just were/where you burned the Snuff earlier).

 

 

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Select the popcorn kernels from your inventory.

Use them on the gear imprint on the table.

Interact with the button with the flame on it to cook them.

When they have turned into popcorn, pick it up.

 

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Select the head of the Witch’s Statue from your inventory.

Place it in the gear imprint on the table.

Interact with the button with the flame on it to melt it down.

 

When it’s fully melted, interact with the button with the snowflake on it to cool it.

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When it’s cold (matches the image above), pick it up (this will be stored separately from the other gears in your inventory).

Exit out of this area.

 

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Interact with the hole in the floor, just below the right barrel (highlighted in the picture) to zoom in on it.

 

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Pick up the bone.

Pick up the “exploded seed” (aka the single piece of popcorn - this will be stored separately from the popcorn already in your inventory).

Select the single large gear from your inventory.

Place it over the hole on the ground so the poison is dripping on to it.

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The poison will create a hole in the center of the gear. When it matches the above picture, pick it up (it will now be stored in your inventory with the other gears).

Exit out of this area.

 

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Interact with the puzzle on the floor (highlighted in the picture).

The code to open the box is: 9554

Pick up the bone inside the box.

Select the gears from your inventory.

Pick up the bone inside the box.

Select the gears from your inventory.

Place them down in the box.

Move the gears around to match the below picture (you can only move two at a time by selecting both, causing them to switch places).

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Exit out of this area.

 

Interact with the area below the left table (where you picked up the wine bottle and popcorn kernels).

Select the popcorn (the bunch of it, not the single piece) from your inventory.

Use the popcorn on the hole in the back.

Exhaust the dialogue.

Interact with the hole again.

Exhaust this dialogue as well and the create will push out the skull.

Pick up the skull.

Exit out of this area. 

 

Interact with the top left barrel (where the Witch’s Statue was originally found).

 

Select the bottle of poison from your inventory.

Use the bottle on the venus flytrap wrapped around the tap on the barrel (highlighted in the image below).

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This will cause the plant to die. 

Interact with the newly freed tap to turn it on.

Select the empty green bottle from your inventory.

Use it on the leaking tap to pick up Vital Water.

Exit out of this area.

 

Interact with the top of the left table (where you picked up the Snuff).

 

Select the bones from your inventory.

Use them on the red cushion.

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Open your inventory with :square.

Select the Vital Water and then select the cauldron to put it in.

Select the Frozen Carrot and then select the cauldron to put it in.

Select the Exploded Seed (piece of Popcorn) and then select the cauldron to put it in.

This will create Potion of Life.

Once it’s done brewing, select the empty green bottle and use it on the cauldron to collect the potion.

Make sure the bottle of Potion is selected in your inventory.

Exit out of the inventory.

Use the Potion on the skeleton. :gold Skeleton

Interact with the now lively skeleton to pick it up.

Exit out of this area.

 

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Interact with the large gear with the big “M” on it (highlighted in the picture - ignore the inventory, it's the same picture used earlier for this area).

Select Martin/the skeleton from your inventory.

Use it on the hamster wheel to get it spinning.

Exit out of this area.

 

Interact with the door on the right of the clock.

The exit is no longer blocked, so click on it again to exit the room.  :silver Clock Room

Chapter 3: The Art Room

 

 

Exhaust the starting dialogue.

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When you have control, interact with the box on the right side of the room (highlighted in the image).

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Pick up the key inside the box.

Exit out of this area.

 

Select the key from your inventory.

Use it on the door. 

Interact with the newly opened doorway.

Exhaust all the dialogue.

Interact with the doorway one more time to progress (an "x" will appear when you do).

 

The room will reset here and the actual puzzle part will start.

 

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Interact with the chalkboard on the left side of the room (highlighted in the picture).

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Pick up the puzzle block in the middle of the board.

Interact with the white chalk 3 times (exhaust the dialogue while doing so).

It will draw a broken-lined square on the chalkboard.

Interact with the piece of chalk again.

Exhaust the dialogue.

Interact with the piece of chalk one more time (it'll bounce away).

Exit this area.

 

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Interact with the area just below the chalkboard (highlighted in the picture).

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Spam :cross  on the plant (highlighted in the picture) until you pick up a blueberry (you may also pick up the string in this area, but you won't need it). 

Exit out of this area.

 

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Interact with the cactus to the left of the door (highlighted in the picture).

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Pick up the puzzle card.

Exit out of this area.

 

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Interact with the sheet hanging on the wall in the back (highlighted in the picture).

Interact with it again to push it to the side.

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Pick up the watering can on the right side (highlighted in the image).

Exit out of the area.

 

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Interact with the circular frame just to the right of sheet (highlighted in the picture).

Pick up the puzzle card.

Exit out of this area.

 

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Interact with the table on the right (highlighted in the picture).

Interact with the piece of chalk.

Exhaust the dialogue.

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Select the watering can from your inventory.

Use it on the empty sink.

Interact with the red dust (highlighted in the picture above) to drop it in the water (this will turn the water red).

Interact with the piece of chalk (it will jump in the red water and turn red).

Interact with the piece of chalk again.

Exhaust the dialogue.

Interact with the chalk one more time (it'll go bouncing off again).

Exit this area.

 

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Interact with the telescope on the far right (highlighted in the picture).

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Pick up the puzzle card (lower left).

Interact with the lens of the telescope (highlighted in the picture).

Exhaust the dialogue.

Interact with the lens again to pick it up. 

Exit out of this area.

 

Interact with the chalkboard on the left side again.

Interact with the red piece of chalk twice.

Exhaust the dialogue.

Interact with the piece of chalk again (he will draw something on the board).

You need to rotate the pieces of they match the following picture:

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Once you have, the image will turn into a red key.

Interact with the key to pick it up.

Interact with the piece of chalk.

Exhaust the dialogue.

Interact with the piece of chalk again (it will bounce away).

Exit this area.

 

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Interact with the box underneath the sheet - the one with the red lock on it (highlighted in the picture).

Exhaust the dialogue.

Select the red key from your inventory.

Use the red key on the red lock.

Interact with the box to open it.

Pick up the purple filter inside (you won't actually need it, but it's in the way so you need to pick it up).

Select the telescope lens in your inventory.

Use the lens inside the box (where the purple filter was).

Click on the box to close it.

Interact with the box.

Exhaust the dialogue.

Interact with the box again to start the Sun and Moon puzzle.

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You need to move all the moon pieces from the top to the bottom, and all of the sun pieces from the bottom to the top, all in 7 moves.

Move piece 1 left into the empty space.

Move piece 5 up into the empty space.

Move piece 3 down to the (central) empty space.

Move piece 6 up to the (small) empty space.

Move piece 2 down into the empty space.

Move piece 4 up into the empty space.

Move piece 1 down into the empty space.  :gold  Day/Night

Once it's done, hit  :circle to exit out.

Interact with the box to open it up.

Pick up the telescope lens.

Exhaust the dialogue.

Exit this area.

 

Interact with the right table (where you turned the chalk red previously).

Interact with the red piece of chalk.

Exhaust the dialogue. 

Select the blueberry in your inventory.

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Place the blueberry in the center "bowl" (highlighted and shown in the picture).

Interact with the grinder just to the left (again the back wall, between the red dust and the blueberry).

This will crush the blueberry.

Interact with the newly created blue dust to add it to the red water (it will turn the water purple).

Interact with the red piece of chalk (it will jump in the water and turn purple).

When it jumps out, interact with the chalk again. 

Exhaust the dialogue.

Interact with the chalk one more time (it'll go bouncing away).

Exit the area.

 

Interact with the telescope on the far right.

Select the telescope lens in your inventory.

Use the lens on the telescope.

Interact with the end of the telescope again (the end you just put the lens on) to close the lens.

Interact with the window three times to fully open it.

Now, interact with the opposite side of the telescope (the side you will actually look through).

You must absolutely find the image of this...

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... before you can do one of the upcoming puzzles. It is located all the way left and will be 1 down from the very top or 2 up from the very bottom (just in case you get a little lost). 

Once you've looked at the snail guard, exit out of the telescope.

Exit out of the area.

 

Interact with the chalkboard on the far left. 

Interact with the purple chalk twice.

Exhaust the dialogue.

Interact with the chalk again to get it to draw a picture.

You need to rotate the lines so they match the following image:

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When you have, the image will turn into a purple key.

Pick up the purple key.

Interact with the piece of chalk.

Exhaust the dialogue.

Interact with the piece of chalk again (it will go bouncing off).

Exit out of this area.

 

Interact with the circle frame just to the right of the sheet (highlighted in the picture).

For this puzzle, you need to change the images in the circles to match that of the alien guard you saw earlier while looking through the telescope.

You must change each image, even if it's already starting on the correct one. Otherwise it won't register.

Change the images (click on them) so they look like this:

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(You'll need to cycle through the image of the alien guard as the puzzle starts on that one, but if you don't change it, you won't be able to pull the lever).

When all the images are correct, pull the lever to open the safe.

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Pick up the bottle of unending (interact with it twice). 

Select the purple key from your inventory.

Use the purple key on the purple lock.

Pick up the yellow filter (you won't actually use it, it's just in the way).

Pick up the puzzle card directly behind it.

Exit out of this area.

 

Interact with the cactus left of the door.

Select the bottle of unending in your inventory.

Use the bottle on the cactus.

Interact with the cactus.

Exhaust the dialogue.

Interact with the cactus again and a flower will grow from the top of it.

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Pick up the flower.

Exit this area.

 

Interact with the right table (where you've been changing the color of the chalk.

Interact with the purple chalk.

Exhaust the dialogue.

Select the cactus flower in your inventory.

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Use the cactus flower on the far right "bowl" on the table (shown and highlighted in the picture).

Interact with the grinder (against the back wall, between the red and blue dyes).

This will grind the cactus flower into green dust.

Interact with the purple water to drain the sink.

Select the watering can from your inventory. 

Use the can on the sink to refill it with water.

Interact with the green dye (the water will turn green).

Interact with the red dye (the water will turn golden).

Interact with the purple piece of chalk (it will also turn golden).

When it jumps out, interact with the chalk again.

Exhaust the dialogue. 

Interact with the chalk one more time (it'll bounce away).

Exit this area.

 

Interact with the chalkboard on the left.

Interact with the piece of chalk twice.

Exhaust the dialogue.

Interact with the chalk again (it'll draw the puzzle on the board).

Rotate the pieces so the match the following image:

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(This puzzle is actually bugged and will be considered complete when all but one piece is in the correct spot)

Once you're done, the puzzle will turn into a golden key.

Pick up the golden key.

Interact with the piece of chalk.

Exhaust the dialogue.

Interact with the chalk again (it will bounce away).

Exit the area.

 

Interact with the sheet hanging in the middle of the room (where you picked up the water can).

Interact with it a second time to move the sheet to the side.

For this puzzle, you need to place the 7 puzzle cards on the grid in their correct location. Their locations can be found by looking through the telescope and matching their coordinates with the grid. To save you time, your board needs to look like this:

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Once all the pieces are in the correct spot, a red X will appear on the board. You need the telescope coordinates of this spot... which are provided below. 

Interact with the red X.

Select the golden key from your inventory and use it on the newly visible golden lock.

Interact with the wall that appears from behind it.

You need to put in the coordinates of the red X on the board.

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Once done, the solution to the next puzzle will appear.

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Exit out of this area.

 

Interact with the table on the right.

Interact with the golden chalk.

Exhaust the dialogue.

Interact with the chalk again (it will jump into the sink).

Select the watering can from your inventory.

Use the watering can on the sink to fill it with water. If your watering can happens to be empty for some reason, you can use the bottle of unending instead.

Interact with the blue dust (this will turn the water blue).

Interact with the green dust (this will turn the water turquoise).

Interact with the red dust (this will turn the water black).

Interact with the chalk piece in the water (it will jump out).

Interact with the chalk again.

Exhaust the dialogue.

Interact with the chalk one more time to pick it up.

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Interact with the box with the 7 lights on it (highlighted in the picture).

You need to light up the bulbs in the order that was previously shown when you used the golden key.

The order is as follows:

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1

3

2

5

4

6

7

When you've done it, exit out of the box with  :circlebut do not leave the area yet.

Interact with the box and a drawer will open.

Pick up the key inside the drawer.

Now exit out of the area.

 

Interact with the small box below the sheet (the one where you did the Sun and Moon puzzle).

Select the black chalk from your inventory.

Put the black chalk on the cushion inside the box.

Interact with the box to close it.

Interact with the box again to start the puzzle (it'll be the exact same as before).

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You need to move all the moon pieces from the top to the bottom, and all of the sun pieces from the bottom to the top, all in 7 moves.

Move piece 1 left into the empty space.

Move piece 5 up into the empty space.

Move piece 3 down to the (central) empty space.

Move piece 6 up to the (small) empty space.

Move piece 2 down into the empty space.

Move piece 4 up into the empty space.

Move piece 1 down into the empty space.

Once you're done, exit out with  :circle.

Interact with the box to open it.

Pick up the white chalk.

Exit out of this area.

 

Interact with the chalkboard on the right.

Select the white chalk piece from your inventory.

Use the chalk on the chalkboard.

Interact with the chalk twice.

Exhaust the dialogue.

Interact with the chalk again (it will draw a white key).

Pick up the white key.

Exit out of the area.

 

Select the white key in your inventory.

Use they white key on the white lock on the door.

Select the golden key in your inventory.

Use the golden key on the golden lock on the door.

Interact with the newly opened doorway to leave the room.  :silver Art room

Chapter 4: The Witchcraft Room

 

 

 

Exhaust the dialogue at the start.

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Pick up the mirror shard just in front of the large snowball creature (highlighted in the picture).

Interact with the chest on the floor on the far right of the room.

 

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Pick up the mirror shard.

Click on each of the lit up square boxes until they match the following picture:

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Interact with the chest to unlock it.

When you regain control, exit out of this area, but then interact with the chest again to zoom back in.

 

 

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Pick up the empty jar.

Pick up the magnifying glass.

Pick up the mirror shard.

(It's ok if you accidentally pick up one of the fairies during this as they are in the way).

Select the jar from your inventory.

Use the jar on one of the fairies to catch it.

Select the jar from your inventory again.

Use the jar on the other fairy to catch it.

Exit out of this area.

 

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The jar should still be select, but if it's not, select it in your inventory now.

Use the jar on the two fairies flying around the room (marked with red arrows on the picture above).

Interact with the broken mirror.

 

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The jar should still be selected, but if it's not, select it in your inventory now.

Use the jar on the fairy to catch it.

Select the first broken mirror shard in your inventory and use it on the broken mirror.

Select the second broken mirror shard in your inventory and use it on the broken mirror.

Use the third broken mirror shard in your inventory and use it on the broken mirror.

(This will clear up some inventory space)

Exit out of this area.

 

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Interact with the awards frame in the top left corner of the room (highlighted in the picture above).

Exhaust the dialogue.

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Pick up the golden medal (highlighted in the picture).

Exhaust the dialogue.

Select the jar from your inventory.

Use it on the fairy in this area to catch it.

Select the Magnifying glass from your inventory.

Use it on the lighthouse on the top right side of the diamond frame.

Interact with the magnifying glass.

 

KtVzdau.png

Interact with the little knitting spider.

If you are playing pre-patch, a small quilt will appear. Do not hit  :circle to exit out of it. Instead, move your cursor so the reticle appears and hit  :cross to exit out.

If you are playing post-patch, the small quilt will automatically be put in your inventory as you progress through the dialogue.

Pick up the shell to the right of the spider (it's highlighted in the picture above).

Exhaust the dialogue.

Exit out of this area, but not out of the frame area itself.

 

There are 3 images on the glass of the frame. 

Change the top leaf so it's RED.

Change the left flower so it's GREEN.

Change the right bulb so it's DARK BLUE.

r5YTR6k.png

The images will disappear.

Interact with the glass to remove it.

Pick up the diamond piece in the frame.

Exit out of this area.

 

M2Ura0S.png

To clear up some more inventory space, select the magnifying glass from your inventory.

Use it on the spell circle on the floor by the candle (highlighted in the picture).

Interact with the broken mirror.

Select the diamond piece in your inventory.

Use the diamond on the broken mirror.

Exit out of this area.

 

E1CZ3OY.png

Interact with the lab in the back right of the room (highlighted in the picture).

 

 

Pick up the mirror shard below the lab station.

Select the jar from your inventory.

Use the jar on the fairy flying behind the lab station to catch it.

Select the small quilt from your inventory.

Place the quilt on the pipe where it's releasing steam (highlighted in the picture).

Change each glass container so the contents match those in the picture below.

oNB1eoi.png

Interact with the bottom right glass bottle to open it up.

Interact with the flower (Magna Maximyz) to pick it up. 

You need one more of these flowers so cycle through any of the glass containers until you rematch the image above (the flower won't create on it's own even though everything is already correct).

Interact with the bottom right glass container again to open it up.

Pick up the flower (Magna Maximyz) inside.

Now you're going to make some raspberry flavoring which you'll need later.

Change all the contents in the containers so they match the following picture:

pOUok0L.png

Interact with the bottom right glass again to open the container.

Pick up the plant inside.

Before you leave, you need to clear up some inventory space so you can pick up the small quilt that is blocking the hole in the pipe.

Open your inventory with  :square .

Select the gold medal and select the cauldron to place it in there.

Select the seashell and select the cauldron to place it in there.

Select one of the yellow flowers you created (Magna Maximyz) and then select the cauldron to place it in there.

Once the potion is done brewing, select the empty green bottle and then select the cauldron to fill the bottle. 

Exit out of your inventory.

Now pick up the small quilt that is blocking the pipe.

Exit out of this area.

 

T2hTPM6.png

Select the small quilt in your inventory.

Use the small quilt on the spell circle (where you placed the magnifying glass - highlighted in the picture).

The quilt will grow. 

Pick it up once it has.

Interact with the large seashell just in front of the mirror.

It will roll over to the spell circle and in turn, shrink.

Pick it up once it has.

Interact with the broken mirror. 

 

Select the mirror shard in your inventory.

Use the mirror shard on the mirror.

Select the potion you just created ("Through the Mirror" Potion) in your inventory.

Use the potion on the broken mirror.

Exhaust the dialogue.

Interact with the mirror again.

Exhaust the dialogue.

Interact with the mirror one more time (a demon and two fireflies will fly out).

Exit out of this area.

 

Select the fairy jar in your inventory.

Use it on the two fairies in the room to catch them.

5ylwxFS.png

With the jar still selected, use it on the far left table, the one with the blanket over it.

KATCP9J.png

(highlighted in the picture)

Interact with the newly lit table to zoom in on it.

 

 

Interact with the skull to get a gold tooth.

Exhaust the dialogue.

Now you need to make a second batch of the "Through the Mirror" potion.

Open your inventory with  :square .

Select the gold tooth and then select the cauldron to place it in it.

Select the seashell and then select the cauldron to place it in it.

Select the second yellow flower (Magna Maximyz) and then select the cauldron to place it in it.

Once the potion is done brewing, select the empty green bottle and then select the cauldron to fill it up.

Make sure the bottle of potion is selected in your inventory and hit  :square to exit out of it.

Use the potion on the mirror just to the right of the skull.

Exhaust the dialogue.

PuSiFEB.png

Pick up the mirror shard inside of the small mirror (highlighted in the picture).

Interact with the demon sitting in the chair.

Exhaust the dialogue.

Interact with the demon again.

Exhaust the dialogue.

Interact with the demon again.

Exhaust the dialogue.

Interact with the demon yet again.

Exhaust the dialogue.

Interact with the demon... again... 

Exhaust the dialogue. This time he'll ask for some raspberry for his tea.

Select the raspberries from your inventory.

Use them on the demon.  :gold Drinking tea with demon

Exhaust the dialogue. This time he'll ask for a blanket.

Select the quilt in your inventory.

Use the quilt on the demon.

Exhaust the dialogue.

If you are playing pre-patch, the demon will ask you to draw a star on the blanket. It's location is as follows:

DF8ZGCU.png

If you are playing post-patch, he will just pass out.

Either way, once he's asleep, exit out of this area.

 

Interact with the large snowball creature x4.

Exhaust all the dialogue.

Interact with him one more time to get him to move.

 

S066dCi.png

Pick up the shovel leaning against the door (highlighted in the picture).

Interact with the door.

 

xlRMUDo.png

You need to change the images to the door so they match the picture above.

You'll know when you have it right as you won't be able to move your cursor anymore.

Once you're good, exit out of this screen with  :circle .

 

wtUv5qe.png

Interact with the door again to open it.

Exhaust the dialogue.

Select the shovel in your inventory.

Use the shovel on the ice blocking the doorway twice.

Exhaust the dialogue.

Interact with the broken ice to pick up a piece of it.

 

Interact with the large mirror (to the right of the door).

Select the mirror shard in your inventory.

Use the mirror shard on the mirror.

Select the shard of ice in your inventory.

Use the shard of ice on the mirror.

This will complete the mirror.

Exhaust the dialogue.

Hit  :cross to exit the room.  :gold Witchcraft Room

 

Chapter 5: The Torture Room

 

 

 

Exhaust the dialogue at the beginning. 

ciosdMk.png

Interact with the case on the rightmost wall (highlighted in the picture).

 

nB66bBZ.png

Pick up the paper in the left corner (highlighted in the picture).

Exit out of this area.

 

bsMsj9y.png

Interact with the chest on the ground, just to the right of the iron maiden (highlighted in the picture).

Interact with the top of the case to reveal a pin puzzle. You'll need this in a few.

MfS2GzM.png

Exit out of this area.

 

Interact with the paper just to the right of the iron maiden (the one with all the symbols on it).

Interact with the paper again to move it out of the way.

dGfOF1e.png

Pick up the paper in the middle of the block puzzle. 

Exit out of this area.

 

Interact with the area below the iron maiden.

wSWwtG5.png

Pick up the paper on the right side.

Exit this area.

 

Interact with the iron maiden.

Exhaust the dialogue.

Interact with the iron maiden again to open it up.

Exhaust the dialogue.

4oshJfa.png

Interact with the skeleton 3 times to break it.

Exhaust the dialogue.

Interact with the skeleton area one more time to enter the iron maiden.

 

Fmb379P.png

Pick up the paper in the middle of the puzzle.

Click on the first circle until it's red.

Click on the second circle until it's also red.

Click on the third circle so it's green.

No need to touch the fourth circle.

zbj0Myu.png

Once the puzzle is complete, you will automatically exit the maiden. 

 

Interact with the coat of arms just to the left of the iron maiden (the shield, sword, and shovel). 

Exhaust the dialogue.

Pick up the paper in the middle of the shield.

Exit the area.

 

9Ce83qu.png

Pick up the bone underneath the left table (highlighted in the picture).

Interact with the fishbowl hanging in the top left corner.

IvZ1N5P.png

Exhaust the dialogue.

Pick up the paper just to the left of the tank (highlighted in the picture).

Exit the area.

 

Interact with the top of the left table, just below the fish tank.

Exhaust the dialogue.

s921XGg.png

Pick up the paper on top of the chart (highlighted in the picture).

Interact with the third hole punch (the one on the far right).

Exhaust the dialogue.

Interact with the third hole punch again to zoom in on it.

Pick up the paper on top of it.

Interact with the top of it to open it up.

Exhaust the dialogue.

Pick up the crystal. 

Exit out of the hole punch, but NOT out of the table itself.

 

6MrOe6X.png

Interact with the stack of cards on the far left (highlighted in the picture).

Interact with the single card that flew out from the deck.

Select the first hole punch (the leftmost one) when the blue arrows appear.

Interact with the first hole punch to cut into the card.

Interact with the card (it will fly back out onto the table).

Interact with the card again to pick it up.

Exit out of this area.

 

Interact with the chest on the floor, just to the right of the iron maiden.

Select the hole punched card in your inventory.

Use it on the top of the chest, where the pins are sticking out.

The top will close.

Interact with the top so it opens back up, revealing the second part of the puzzle.

fMbM0uH.png

Exit out of this area.

 

Interact with the case on the far right wall

HZG1Jsw.png

Select the crystal in your inventory.

Use it on the hook inside the case (highlighted in the picture).

You need to add specific pieces to the crystal from the parts available. These are all marked with a red arrow in the picture above. Add one of each marked part and you'll end up with a crystal that looks like this:

0ZW2upK.png

When you have it, interact with the crystal to pick it up.

Exit the area.

 

Interact with the fish tank in the upper left corner.

Select the crystal in your inventory.

Use it on the hook above the fish bowl.

f6migAk.png

If the hook does not automatically lower, interact with it so it goes down.

The fish will come out and charge the crystal.

Interact with the chain to lift the crystal back up.

Interact with the crystal to put it back in your inventory (all the parts you added previously will disappear).

Exit this area.

 

Interact with the table just below the fish bowl.

Interact with the 3rd/rightmost hole punch.

Select the crystal in your inventory.

Use the crystal on the top of the head of the hole punch.

Interact with the top of the head to close it back up.

Exit this area but NOT the table completely.

 

Interact with the stack of cards on the far left again.

Interact with the single card that shoots out onto the table.

When the blue arrows appear, interact with the first/leftmost hole punch.

Interact with it again to punch the card.

Interact with it one more time to shoot the card back out.

Interact with the single, newly hole punched card again.

When the blue arrows appear, this time interact with the 2nd/middle hole punch.

Interact with it again to punch the card.

Interact with it one more time to shoot the card back out.

Interact with the newly-punched card to add it to your inventory.

Exit out of this area.

 

Interact with the chest on the ground to the right of the iron maiden.

Select the hole-punched card in your inventory.

Use it on the pin puzzle on the top of the chest.

The top of the chest will close.

Interact with it to open it up again, revealing the third part of the puzzle.

Exit the area.

 

Interact with the left table again (the one with the hole punches).

Interact with the stack of cards on the left so a single one flies out again.

Interact with the single card in the middle of the table.

When the blue arrows appear, interact with the first/leftmost hole punch.

Interact with it again to punch the card.

Interact with it once more to release the card.

Interact with the newly hole punched card in the middle of the table.

When the blue arrows appear, this time interact with the 3rd/rightmost hole punch.

Interact with it again to punch the card.

Interact with it once more to release the card.

Interact with the newly hole punched card in the middle of the table to add it to your inventory.

Exit out of this area.

 

Interact with the chest on the ground to the right of the iron maiden.

Select the hole punched card in your inventory.

Use it on the pin puzzle on top of the chest.

The top will close.

Exit out of the chest. It should now just be slightly open.

Interact with the chest.

Exhaust the dialogue.

You will automatically pick up the 9th piece of paper needed for the next part.

 

Interact with the far left table (the one with the hole punches).

Select the 9 pieces of paper in your inventory.

Use the paper on the table.

Interact with the stack of paper.

7dnDqk6.png

To complete the puzzle, switch the following pieces with each other (as per the numbers in the picture above).

Switch #2 and #3.

Switch #4 and #8.

Switch #1 and #7.

The final image will look like this:

avpkdRD.png

Exhaust the dialogue.

Exit out of the area but NOT out from the table.

Select the bone in your inventory.

Use the bone on the newly fixed picture on the table.

Pick up the paper wrapped bone.

Exit out of this area.

 

Use the bone on the chest on the ground, to the right of the iron maiden. :gold Om-nom-nom

Exhaust the dialogue.

Interact with the chest again.

Exhaust the dialogue.

Interact with the chest one more time.

It will spit out a block with a key on it.

yIrvJOs.png

Pick up the block.

 

Interact with the paper full on symbols on the right side of the iron maiden.

Click on the paper again to move it out of the way.

Select the block with the key in your inventory.

Use it on the empty spot in the puzzle (top left corner).

You need to switch around the pieces (2 at a time) so they create the following picture:

MrBTZql.png

When you're done, the piece with the castle will fall off, revealing a hole.

Q2NRQ3J.png

Pick up the cheese in the hole.

Interact with the paper wrapped bone that is also in the hole.

Exhaust the dialogue.

Interact with the bone again to pick it up.

Exit out of this area.

 

Select the paper wrapped bone in your inventory.

Use it on the chest on the ground to the right of the iron maiden.

Exhaust the dialogue.

Interact with the chest.

Exhaust the dialogue.

Wait a few seconds... some more dialogue will eventually start. Exhaust it.

Interact with the spellbook (you can't just hit  :triangle , you actually need to move the cursor onto the book and interact with it that way).

dpfomTe.png

A paper will hang out from it.

Interact with the book again to add it to your inventory.

 

Interact with the iron maiden.

Exhaust the dialogue.

Select the paper from your inventory.

Use it on the bones inside the iron maiden.

Pick up the paper wrapped bone.

Select the paper wrapped bone in your inventory.

Use it on the chest on the right.

Interact with the chest (it will open up).

Interact with the chest again to zoom in.

 

NQy7mIZ.png

Interact with the small skull (highlighted in the picture).

Exhaust the dialogue.

Pick up the small skull.

Exit out of the area.

 

Interact with the area below the iron maiden.

9Z52kl7.png

Select the skull in your inventory.

Use it on the pliers (highlighted in the picture).

Interact with the brain to pick it up.

Exit out of this area.

 

Interact with the table with the hole punches.

Select the cheese in your inventory.

Use the cheese on the first hole punch (the leftmost one).

The hole punch will automatically chomp down on the cheese. When it does, pick the cheese back up. 

Exit this area.

 

Now you need to make a potion.

Open up your inventory with  :square .

Select the holey cheese and then select the cauldron to put it in.

Select the brain and then select the cauldron to put it in.

When the potion is done brewing, select the empty green bottle and use it on the cauldron to collect the potion.

Make sure the potion is selected in your inventory.

Exit out of your inventory.

 

THZl0bH.png

Use the potion on the leaky oil bucket in the top right corner (highlighted in the picture).

Exhaust the dialogue.

Interact with the opening just below the bucket to exit the room.  :gold Torture room

 

Chapter 6: The Entrance Room and the Final Fight

 

 

Exhaust the dialogue.

wLWEocf.png

Interact with the lower area to the right of the door (highlighted in the picture).

Pick up the leaf on the lower right of the board.

Move the three pieces into the squares as shown below:

jCxJQ0N.png

Interact with the green symbol (highlighted in the picture).

It will turn red.

Exit out of this area.

 

UK9Qc0x.png

Interact with the area below the left table (highlighted in the picture).

Change the colors of the pipes to match the image below:

cHSQvpD.png

Interact with the green symbol (highlighted in the picture).

It will turn red.

Exit out of this area.

 

HChivyp.png

Interact with the top left map on the wall (highlighted in the picture).

 

3bMXaMU.png

Pick up the paper with the white and red lines.

Pick up the leaf in the lower right hand corner.

Exit out of this area.

 

Lk1kgOF.png

Interact with the table left of the door - the one with the candles on it (highlighted in the picture).

 

06skkfj.png

Pick up the key.

Pick up the ink jar (highlighted in the picture).

Pick up the leaf behind the rightmost book.

Don't worry about picking up the book with the "7" on it, you don't need it.

Select the paper with the white and red lines from your inventory.

Use it on the table next to the other paper with the white and red lines.

Exit out of this area.

 

fQAiYtn.png

 

Interact with the white paper with the deer and bear on it, upper left side from the door (highlighted in the picture).

 

zTlxDLX.png

 

Pick up the leaf on the lower left side.

Interact with the squares to place a marker in the ones shown above (top left, center right, lower left).

This will complete the first door puzzle.

Exit out of this area.

 

jT55eaG.png

Interact with the area just to the left of the mirror, with the 4 circles shown (there will be 5 when you actually zoom in on it) -- (highlighted in the picture).

Change the images in the circles to match the picture below:

EXHD64K.png

This will complete the second door puzzle.

Exit out of this area.

 

 

Interact with the 5 plates above the mirror and circle area you just completed (highlighted in the picture).

Punch holes in each plate to match the image below:

ugMr1UC.png

Plate 1: 1

Plate 2: 4

Plate 3: 2

Plate 4: 7

Plate 5: 3

This will complete the third door puzzle.

Exit out of this area.

 

gwgLL3g.png

Interact with the area in the top right -- there's a candle and some books here (highlighted in the picture).

 

mkplcfR.png

Pick up the book (you don't actually need it, it's just in the way).

Select the ink jar in your inventory.

Use the jar on the large snail shell.

Exhaust the dialogue.

Exit out of this area, then immediately go back into it. The snail will now be in the ink jar.

Interact with the ink jar to pick it up.

Exhaust the dialogue.

Exit out of this area.

 

HnhPvCe.png

Interact with the bookshelf just below the previous area (highlighted in the picture).

 

kqYgAXh.png

Pick up the blue candlestick on the left side of the book numbered "4".

Pick up the leaf (highlighted in the picture).

To give yourself additional inventory space, select the book in your inventory.

Use it on the bookshelf.

Exit out of this area.

 

 

Interact with the bushes on the lower right (highlighted in the picture).

pPGL15S.png

Pick up the leaf on the right side (highlighted in the picture).

Exit this area.

 

Interact with the table on the left side of the room (the one with the candles, where you initially picked up the ink jar).

Interact with the tower figure on the table to open it up.

Select the blue candlestick in the your inventory.

Use the candlestick on the tower. 

This will create one full, lit candlestick.

Interact with the tower again to close it.

A light will now be shining from the window in the tower.

Select the snail/ink jar in your inventory.

Use the snail/ink jar on the paper with the white and red lines on the table.

Exhaust the dialogue.

Exit the area.

 

 

The light coming from the table is reflecting off of gems on each of the wall puzzles. 

You need to rotate the gems so the ray of light matches the pattern shown below:

4xUXa4W.png

This will complete the fourth door puzzle.

Rotate the gems again so the ray of light matches the next pattern shown below:

sQy4jxQ.png

This will complete the fifth door puzzle. 

From here, interact with the grid area to the lower right of the door.

Interact with the red symbol to turn it green.

Exit out of this area.

 

 

kUkO3s3.png

Interact with the left corner of the room (highlighted in the picture) to set off a trap.

This will cause the light ray to bounce off of a coin and into the lower right bush.

Interact with the bush.

Zt2N44j.png

Pick up the now red pepper (you'll pick up the green one as well).

Pick up the blue gem that was behind the peppers.

Exit this area.

 

Interact with the grid to the lower right of the door again.

Interact with the green symbol to turn it red.

Exit this area.

 

WRKq0Xd.png

Interact with the area on the left of the door, with the 5 circles in.. well.. a circle (highlighted in the picture).

Pick up the leaf in the center.

Exit out of this area.

 

Interact with the table just below the previous area, where the candle is lit.

Time to make a potion!

Open your inventory with  :square .

Select the 7 leaves and then select the cauldron to put them in it.

Select the key and then select the cauldron to put it in it.

When the potion is done brewing, select the empty green jar and use it on the cauldron to collect the potion.

Make sure the potion is select in your inventory.

Back out of your inventory.

Use the potion on the snail/ink jar.

Select the red pepper in your inventory.

Use the pepper on the snail/ink jar.

Exhaust the dialogue.

Pick up the paper with the white and red lines (you don't actually need it, but pick it up to make sure the snail moves around after this part).

Exit out of this area.

 

Go back to the area just above the table, with the 5 circles in the... circle...

Select the blue gem in your inventory.

Use it on the hole to the right of the "1" in the middle of the board.

Turn each arrow is it matches the picture below:

qZb1qBg.png

This will complete the sixth door puzzle. 

Exit out of this area.

 

 

Interact with the top circle of the door, with the 6 lit symbols on it.

Arrange the symbols so they match the image below:

77Rgr9B.png

Exit out of this area.

 

Interact with the door.

Exhaust the dialogue.

Pick up the paper that flew from the book (in the center, on the floor).

Exhaust the dialogue.

 

Interact with the table to the left of the door (where the candle was lit).

twVlXIl.png

Pick up the gold coin on the table.

Exit out of the area.

Exhaust the dialogue.

 

Select the green pepper in your inventory.

Use the green pepper on the cage bars.

Wait for the snail to do the dirty work... literally. 

Exhaust the dialogue.

Interact with the cage bars to break them (there will be 8 total to break).

Exhaust the dialogue.

 

8yoBxOH.png

Interact with the area below the table on the left side of the door (highlighted in the picture).

Interact with the red symbol to turn it green.

Exhaust the dialogue.

Exit the area.

Exhaust the dialogue.

 

nbWPzF2.png

Interact with the bar highlighted in the picture.

 

lG6JIEL.png

Interact with the grid to the lower right of the door (highlighted in the picture).

You need to time it so the bar hits the red symbol to turn it green (may take a few tries, that's ok).

Exit out of this area.

Exhaust the dialogue (all the way to when he enters the mirror).

 

Open your inventory with  :square .

Select the gold coin and the select the cauldron to place it in it.

When the potion is done brewing, select the empty green jar and then select the cauldron to collect the potion.

Make sure the potion is selected in your inventory.

Exit out of your inventory.

 

Use the potion on the pile of books on the left side of the room.

Interact with the small door just below the spikes on the left side.  :gold Entrance room

 

 

FINAL FIGHT

 

 

Exhaust the dialogue.

jgCYUdc.png

Interact with the chest on the right side (highlighted in the picture) to close it on the demon's hand.

Exhaust the dialogue.

Interact with the area below the iron maiden (where the demon's hand is currently sticking out).

s4i0PFA.png

Interact with the pliers (highlighted in the picture) to clip the demon's hand.

Exit out of the area.

Exhaust the dialogue.

Interact with the table on the left (where the hole punch things are, also where the demon's hand is sticking out).

7EdByIJ.png

Interact with the leftmost hole punch to crush the demon's hand.

Exit out of this area.

Exhaust the dialogue.

 

Interact with the left table again. 

Interact with the leftmost hole punch.

Exhaust the dialogue.

Interact with the left most hole punch again to pick up the rock.

Exit out of this area.

 

eCKOsLY.png

Interact with the case on the wall on the far right side of the room (highlighted in the picture).

Select the rock from your inventory.

Use the rock on the hook in the case to hang it up.

Add the 2 pieces required so you match the following image:

Ms3WZ5C.png

(the pieces you need are marked with a red arrow)

When you're done, interact with the rock to add it back into your inventory.

Exit this area.

 

Interact with the call of arms on the wall (to the left of the iron maiden) twice to turn it so the spade of the shovel is on the top left and the blade of the sword is on the top right.

 

Interact with the fishbowl in the top left corner.

Exhaust the dialogue.

Select the rock from your inventory.

Use the rock on the hook above the water.

(The fish will eat the rock)

Interact with the chain to raise the hook again.

Pick up the wooden triangle piece that floated to the top.

Select the triangle piece in your inventory.

Use the triangle piece on the hook above the fishbowl.

Interact with the chain to raise the hook back up.

Select the empty green bottle in your inventory.

Use the bottle on the water in the fishbowl to collect some.

Exit this area (don't remove the triangle piece from the hook).

 

Exhaust the dialogue.

Interact with the call of arms so it matches the image below:

908wuDR.png

Interact with the area below the iron maiden (where the pliers are).

 

ftzyYf1.png

Select the bottle of water in your inventory.

Use the bottle on the empty hole on the right side (highlighted in the picture).

Interact with the pliers to open them up (if they're not already).

Move the pieces in the center around until they match this image:

Nfy7XZh.png

Once they do, exit this area.

 

Interact with the paper with the symbols on the right side of the iron maiden.

Interact with the paper again to move it out of the way.

Exhaust the dialogue.

Move the pieces on the board until they match this image:

J50yHKh.png

Exit out of this area.

 

 

The demon is currently floating back and forth. 

When he floats over to the right side, interact with the chest on the floor to the right. You want to time it so the miniature chest inside flies up and bites the demon. It may take a few tries, but once you get it, exhaust the dialogue afterwards.

 

The next part also requires some timing to do.

When the demon starts to float to the left, you need to interact with the chest again so it closes and catches his cape, trapping him in place.

Z8b2CHj.png

Exhaust the dialogue.

Quickly interact with the fishbowl in the top left corner.

Interact with the chain to lower the hook.

The demon will be electrocuted. 

Exit out of this area.

 

Finally, for the last hit, interact with the oil bucket on the top right corner of the room (it will swing it to the left side).

Wait for the demon to get all the way to the right.

Interact with the bucket again.

It will swing back to the right and hit him right in the kisser (it may take a few tries to time it right).  :gold Vae victis

The next part may bug out a little. If he ends up on the left side of the room and you can't seem to progress forward to do anything, interact with the fishbowl in the top left. You won't be able to do anything here, so exit back out. This should kick the next part into gear.

When he gives you back the book, exhaust the dialogue.

When he's hit, interact with the exit on the far right (highlighted in the picture below).

rC52uTW.png

 

Interact with the door.

Interact with the mirror.

Pick up the hand.

Select the hand from your inventory.

Use the hand on the door.

Interact with the door.

Interact with the newly opened doorway.  :gold Exit   :plat The Tower of Beatrice Platinum

You. Are. Amazing. 

 

I had given up messing with this game.  

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Cactuarism2
Aug 06 2019 07:51 AM

solid guide, looking forward to using it for the stacks :D

Thx for your exellent guide.

 

one small detail, you forgot the code in chapter 2.

 

Interact with the puzzle on the floor (highlighted in the picture). 9554

Pick up the bone inside the box.

Select the gears from your inventory.

Thx for your exellent guide.

 

one small detail, you forgot the code in chapter 2.

 

Interact with the puzzle on the floor (highlighted in the picture). 9554

Pick up the bone inside the box.

Select the gears from your inventory.

 

Oh there is a straight up image missing there. Will upload now - thank you for letting me know!!

I never would have finished the game without this.  So thank you.  I really didn't enjoy this one for some reason. 

guide is perfect thank you :)

Very good idea to make this picture guide. A lot of work, but it's perfect, much better than yt.

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Cactuarism2
Sep 22 2019 01:32 AM

thanks for the guide, really solid

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Cactuarism2
Sep 28 2019 05:25 AM

thanks again for the guide, cleared another ps4 stack.

Just realised that the vita/ ps4 stacks are purchased separately, so I will need to buy them another time to clear them :x

Wow.  Amazing work.  I created an account just to say THANK YOU!!  Video guides are sometimes useful but I much prefer visual/text walkthroughs.  You put a lot of work into this (I have no idea how some of those 'puzzles' were meant to be solved!?) and I really appreciate.  Great job!