
The Smurfs: Mission Vileaf ~ Trophy Guide
Overview:
- Estimated trophy difficulty: 3.5/10
- Offline trophies: 29 (13
, 9
, 6
, 1
)
- Online trophies: 0
- Approximate amount of time to platinum: 15-20 hours
- Minimum number of playthroughs: 1
- Number of missable trophies: 1 (possibly) - Green Fingers
- Glitched trophies: 0
- Does difficulty affect trophies?: Yes - you must finish the game on Hard
- Do trophies stack?: PS4 and PS5 have separate lists
- Do cheat codes disable trophies?: N/A
Introduction:
The Smurfs: Mission Vileaf is a 2021 adventure/platformer game developed by OSome Studio (Asterlix and Obelix XXL, White Night) and published by Microids. You play as four different Smurfs as they battle against the evil Vileaf plant, unleashed by their foe Gargamel.
The game isn't the easiest, considering its a children's game, but it's not particularly difficult, even on Hard mode. There are a few areas you may have to try more than once due to tight timing, but nothing that can't be handled.
Walkthrough:
Step 1: Play through story mode on Hard
Pick up whatever collectibles you can so you can get upgrades earlier, but don't worry if you miss some - many of them can't be picked up until you've gotten other upgrades. Focus on nut collecting, as you will need a lot of them for all the upgrades.
As Green Fingers MAY be missable (I'm not certain), try to unlock the different colors for your weapon as early as you can, so you can work on that trophy. See Clean as a Whistle / Green Fingers for more details.
By the end of this step, you will have earned:
Flower Power
Adventure Awaits!
I Know This Forest Like the Back of My Smurf
First Steps
Salt of the Earth
In the Blink of an Eye
Clean as a Whistle
Green Fingers
Azrael! I'll Get My Revenge!
Hefty? Did You Say Hefty?
Back in the Village
Baby Smurf is All Grown Up
Step 2: 100% Completion
Now that you have all story-related upgrades and have finished the game, kick the game's difficulty down to Easy (fewer enemies) and proceed to 100% each level - finding all collectibles and purifying all the grasses. Buy upgrades when you can to make things easier.
By the end of this step, you will have earned:
No Time Like the Present
Without Smurfing a Sound
Lab Rat
All Bark, No Bite
Fun with Fungi
A Passion for Handiwork
Making Papa Smurf Proud!
Step 3: Miscellaneous Trophies
Now is the time to unlock whatever miscellaneous trophies you still have left.
By the end of this step, you will have earned:
Jokey in the Making
Indigestion
Vileball Stomper
Lazin' around
Make Yourself at Home
Faster Than a Speeding Hefty!
Reach for the Stars
Hop Like a Bunny
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Platinum
Earn all of the game's trophies
Congratulations!
Baby Smurf Is All Grown Up
Complete the adventure in Easy mode
See Hefty? Did You Say Hefty?
Back in the Village
Complete the adventure in Normal mode
See Hefty? Did You Say Hefty?
Hefty? Did You Say Hefty?
Complete the adventure in Hard mode
When you start a new game, choose the red/hard mode (“a real thorn in your Smurf”) to lock into this trophy. The game is not particularly difficult, even on hard mode.
Flower Power
Find he flower for the Smurfizer
Story-related and cannot be missed.
You will unlock this after delivering the big flower from the Village Outskirts to Papa Smurf in the Village.
Adventure Awaits!
Complete the Chapter: The Village
Story-related and cannot be missed.
You will unlock this after clearing The Dam.
I Know This Forst Like the Back of My Smurf
Complete the Chapter: The Forest
Story-related and cannot be missed.
You will unlock this after clearing Wild's Campsite.
Salt of the Earth
Complete the Chapter: The Castle
Story-related and cannot be missed.
You will unlock this after gathering the pink crystal ingredient from the castle's kitchen.
In the Blink of an Eye
Complete the Chapter: The Swamp
Story-related and cannot be missed.
You will unlock this after recovering the Smurfizer's tank in the swamps.
Azrael! I'll Get My Revenge!
Complete the Chapter: Gargamel
Story-related and cannot be missed.
You will unlock this at the end of the game.
First Steps
Build your first upgrade
See A Passion for Handiwork
Indigestion
Destroy 100 crates of Sarsaparilla
At the beginning of Chapter 2 (Forest), you will be taught the SmurfoSplat – X, then Circle – but you can actually use it as early as when you first get the Smurfizer. You can use the SmurfoSplat to break apart Sarsaparilla crates – wooden, sparkling crates you'll find scattered about the levels. Inside the crates are health refills, so it's in your interest to break them whenever you come across them.
No Time Like the Present
Find all of Jokey's presents
Jokey's presents are the collectible of the Village and surrounding areas. They are very large and noticeable, encased in bubbles. There are 70 in total, which you can keep track of them in the pause menu. Note that many of these you will not be able to get until you unlock various upgrades.
Some will be out in the open and you'll just need to get to them (often involving platforming), while many will be locked behind thick purple vines – this is an indicator that you will need to heal something nearby – usually grass or mushrooms. The mushrooms are timed – a set amount will need to be healed before the timer runs out. Sometimes this can be done with the basic Smurfizer model, while others will need to wait for various upgrades (like the SmurfoSplat). A handful are hidden behind grassy walls (you need the Smurfizer's sucking upgrade; story-related) or wooden walls (you need the dash upgrade, also story-related).
The Village: 19
The Village Outskirts: 21
The Dam: 30
WheatYT has made a video of all gifts, broken up by area: LINK
All Bark, No Bite
Find every piece of bark
Bark is the collectible of the Forest levels. Like the other collectibles, the majority will not be accessible without upgrades. There are 94 in total, which you can keep track of in the pause menu.
The Path to the Clearing: 34
The Clearing: 40
Wild's Campsite: 20
Lowcy Trofeow has made a playlist broken up by area. However, they seem to do two runthroughs – one with what can be collected the first time through the stage and one on a replay with upgrades. It's still a helpful guide. LINK
Lab Rat
Find every vial
The vials are the collectibles of the Cooking Pot Castle levels. Like the other collectibles, the majority will not be accessible without upgrades. There are 49 in total.
Outside Cooking Pot Castle: 22
The Outer Walls of Cooking Pot Castle: 27
WheatYT has made a video of all vials, broken up by area: LINK
Fun with Fungi
Find all of the mushrooms
Fungi are the collectibles of the Swamp levels. Like the other collectibles, the majority will not be accessible without upgrades. There are 47 in total.
Entrance to Gloomy Swamp: 21
Heart of Gloomy Swamp: 10
Gloomy Swamp Ravine: 16
Lowcy Trofeow has made a playlist broken up by area. However, they seem to do two runthroughs – one with what can be collected the first time through the stage and one on a replay with upgrades. It's still a helpful guide. LINK
Without Smurfing a Sound
Find all of the mandrakes
The mandrakes are the collectibles of the Gargamel's Hovel levels. Like the other collectibles, the majority will not be accessible without upgrades. There are 42 in total.
Gargamel's Laboratory: 16
Gargamel's Storeroom: 16
Gargamel's Attic: 10
Lowcy Trofeow has made a playlist broken up by area. However, they seem to do two runthroughs – one with what can be collected the first time through the stage and one on a replay with upgrades. It's still a helpful guide. LINK
Clean as a Whistle
Heal the entire village
The Village has four sections – Entrance, Square, Fields, and Beach. Like all of the other levels, the Village has plants that need healing – you can track the percentage of each section under the Village tab on the pause menu. Clearing a section will also give you another spray color, needed for Green Fingers (S).
A Passion for Handiwork
Build all of the upgrades
Handy's upgrade station in the village will unlock at the beginning of Chapter 3 (Castle). You unlock upgrades by purchasing them with the nuts you gain from healing plants as well as the collectibles you gather in each area.
Smurfosprint: 0 nuts
Everyone Makes Mistakes: 8 vials / 12 gifts / 250 nuts
Air Pilot: 6 vials / 18 bark / 750 nuts
Shockwave: 12 bark / 16 gifts / 500 nuts
Perfect Smurfosplat: 10 mushrooms / 8 vials / 100 nuts
Sprint Jump: 10 mushrooms / 14 bark / 750 nuts
Racing Driver: 8 vials / 15 gifts / 500 nuts
Smurfosprint Upgrade: 8 mandrakes / 12 bark / 750 nuts
Automation: 6 mandrakes / 8 mushrooms / 500 nuts
Mega Blast 8 mandrakes / 10 gifts / 250 nuts
Light as a Feather: 6 mushrooms / 14 bark / 100 nuts
Storage Upgrade: (I forgot to write this down; please let me know)
Tank Upgrade: 2 gifts / 150 nuts
Tank Upgrade 2: 2 vials / 250 nuts
Tank Recharge Upgrade: 2 mandrakes / 500 nuts
Health Upgrade 1: 150 nuts
Health Upgrade 2: 2 vials / 250 nuts
Health Upgrade 3: 2 mushrooms / 500 nuts
Making Papa Smurf Proud!
Complete 100% of the game
Basically: 100% all of the areas and unlock all of the upgrades. This will be one of the final trophies you unlock.
Hop Like a Bunny
Perform 10 perfect jumps in a row
Whenever you're landing from a jump, if you press X again just before landing, your character will jump again and pose. This is a perfect jump. Do ten in a row (there will be a counter at your character's feet) for this trophy.
Vileball Stomper
Jump on 3 Vilecritters' heads in a row
Vilecritters are the game's enemies, but for this trophy you will want to target the ones that look like mushrooms.
There is a great place for this trophy in the back end of Wild's Campsite (the area with large platforms, not the one that's largely platforming across balloons and bridges). There will be an area where you will fight 10 enemies. The first wave are a few blob enemies. Once they're out of the way, three of the mushroom enemies will spawn, one on each platform. Jump from one to the other, gliding in between to help navigate your jump. If you miss and they're still alive, wait for their caps to respawn and try again. If you accidentally kill one, just keep dropping off of the platform until you die, then restart from the nearby checkpoint.
There's also a good place for this at the Outer Walls of Cooking Pot Castle. Just after you dash through a few tentacles (this is the same area where the bulb dash race is), you will enter a battle area. On three blocks close to each other are three mushroom enemies.
There's also a few instances in Gargamel's Laboratory that will provide you with opportunities.
Make Yourself at Home
Get across the Laboratory without getting caught by Gargamel
You need to get through the entirety of the level Gargamel's Laboratory without being caught by the light – meaning no game over screen where you see Gargamel's face. Make good use of your surroundings to hide – go into flowerpots, hide behind books, etc.
There may be a beneficial glitch to this, or I got incredibly lucky. When I was doing a cleanup run for collectibles in the level, I got caught a few times. I got stuck in a piece of scenery near the end of the level, so I quit to the main menu and resumed the game. After hitting the next checkpoint (the final one in the stage), the trophy popped. That is something to try if you're having difficulty with this trophy.
Faster Than a Speeding Hefty!
SmurfoSprint for 100 meters
You will be required to purchase the SmurfoSprint at the beginning of Chapter 3 (Castle). This trophy doesn't seem to be cumulative; you need to do it in one go. There are a few areas in the game that have long stretches of the tank refill bubbles to extend your sprint time; I personally got this in the final room of Gargamel's Attic, traveling up the plant bridge and lighting up mushrooms to release the final mandrake root collectible. If you've already done that one, then try various points in the Outside Cooking Pot Castle stage.
Jokey in the Making
Make Papa Smurf cough
At any point after you get the Smurfizer, stand in front of Papa Smurf and spray him with R2. This will cause him to cough.
Reach for the Stars
SmurfoGlide for 10 seconds
While there are several places this can be obtained, I found the easiest was in the Village.
From the spawn point next to Handy Smurf, walk forward and stop when you hit a checkpoint and a row of mushrooms with four of the energy pellets above them. Turn right and you will see two floating mushrooms and three wind flowers. Use them to make your way to the platform where the collectible is/was. When the energy pellets respawn, glide off of this platform, using the wind and energy pellets to stay aloft. Glide towards the mushrooms with the energy pellets – the trophy should pop just as you land.
Green Fingers
Make 10 flowers of every color grow by using the Smurfizer
MISSABLE! (possibly)
If you look at the upgrade tab, you might notice that the Smurfizer has five colors. Your default color is yellow, and you can later unlock red, blue, purple, and rainbow. The way to unlock other colors is to heal the four sections of the Village – each section will give you a color.
Once you've unlocked a new color, go into the upgrades menu and equip it. Use that color on the Smurfizer as you heal grasses – you've likely noticed that when you've healed a section of grass, flowers will pop up. You've definitely done ten yellow ones by the time you' unlock your second color, so just keep an eye on the flowers that pop up as you progress through the game, and swap as needed.
This is easiest done if you keep up with clearing the village before moving the story along – that way, you can just stick to one color in each section of the game's levels (example: blue in Outside Cooking Pot Castle, purple in Outer Walls of Cooking Pot Castle, etc etc) to make sure you've grown at least ten flowers. However, if you've blown through the story and healed as many plants as you could the first time through, you'll have to count carefully. Just in case – only count the large flowers that bloom (between 1-3 per patch, depending on the patch size), and assume that the tiny flowers that spawn don't count.
Note that you can change the color of already-sprouted flowers by spraying them with a new color. I don't know if that can apply to this trophy. Just to be safe, I've marked this as the game's only missable trophy.
Three for the Price of One
Perform a SmurfoSprint, Jump and SmurfoSplat combo!
The description is a bit misleading – you need to chain together a SmurfoSprint, a Sprint Jump, and a SmurfoSplat. As such, aside from getting far enough in the game to learn the sprint and the splat, you'll need to purchase the Sprint Jump from Handy Smurf.
Once you have all of the elements, you'll need to chain them together – Square, then X, then Circle. You'll know you've done this correctly because your jump will be much higher than usual. Even so, this still may take a few tries to unlock.
Lazin' around
Find and wake up Lazy 3 times
Once you free Lazy at the end of The Dam, he will appear in various stages. Walk up to him and interact with him to wake him up. These can be done in any order, but I've listed them from the earliest to latest accessible encounter:
The Path to the Clearing: Near the beginning, drop down the hole and walk out into the big open area. Look to the right and you'll see a shack/door on a tree. Enter this door and walk around the walkway to find Lazy.
Wild's Campsite: at the end of a six-mushroom trail that crosses a broken bridge
Beach (Village): from the entrance, go left and to the water. Make your way across the water and up onto a cliff with a house with a blue roof and a checkpoint. Standing in front of the checkpoint, drop down to a new area of beach and turn left – you should see a standing Smurf in front of a boulder. When facing that Smurf, look across the water to the left and you should see Lazy napping on a small island.
I hope it helps!
Merci
Thanks from France