View Other Content
The Count Lucanor ~ Trophy Guide and Roadmap
- Estimated trophy difficulty: 3/10 (personal estimate)
- Offline trophies: 33 (14 (B), 13 (S), 5 (G), 1 (P))
- Online trophies: 0
- Approximate amount of time to platinum: 4-8 hours (personal estimate)
- Minimum number of playthroughs: 1.5 with save manipulation + around 5 minutes of a new game
- Number of missable trophies: Most of them
- Glitched trophies: 0, but see important glitch notes in Introduction
- Does difficulty affect trophies?: N/A
- Do trophies stack?: NA/EU have separate PS4 lists. All Vita lists are shared, pending the physical Vita release in the EU (conflicting information about whether the physical Vita release is a different list).
- Do cheat codes disable trophies?: N/A
- Additional peripherals required?: N/A
Ten year old Hans is tired of being poor. As such, he has decided to venture out into the world searching for riches to support both him and his mother. One evening, he is accosted by a crow and a mysterious creature known as the kobold. He is taken to the castle of Count Lucanor, with the promise of fortune and glory if he can pass the Count's trials and guess the kobold's name. What follows is a fun but flawed pixellated horror adventure game.
The game can be a bit unstable, especially on the Vita (see notes below). After some experimentation, I've come across the three worst offenders, so you can avoid them:
- Playing online. There is zero reason for this game to be played while connected to the internet, and I'm pretty sure doing so actually slows the game down.
- Entering/exiting an area too quickly. Whenever you reach a door/exit, wait for a second or two before entering/exiting. This includes crawlspaces.
- Endings – during any of the endings where you leave the castle, don't go too far from Spittle the dog, especially when you're exiting to a new screen. Walk a bit, then let him catch up. Exiting an area without Spittle near you is almost a guaranteed crash.
That being said, back up your saves! The PS4 version, when it crashes, will often corrupt your save files (oddly, that never happened to me with the Vita version, as borked as it is).
Important Vita Notes
The current Vita version of the game (1.00) is thoroughly borked, but the (P) is still obtainable if you are willing to work around it. Both versions of the game can and will crash from time to time, but for the Vita version, this can lock you out of the game completely, forcing a reinstall. After a lot of experimentation, I have figured out that the reason is because the Vita version cannot handle double-digit save files. This means you can only save your game six times (the game will automatically add some autosaves at certain points in the game, which counts towards the total of nine saves that the Vita can handle). I have personally spoken with the porting company about this issue and my findings, but have not received a response about any sort of upcoming patch
You will want to break your saves down to four in the main castle (i.e. the bulk of the game) and two in the depths (once when you get there, and to make endings cleanup a bit quicker). Alternately, since the depths is fairly short (the puzzle room is kind of a pain, but quite doable if you've been hanging on to your healing items), you can delegate five saves to the main castle and just one for the depths (a few of the endings will provide you with an autosave to start from, so this isn't so bad).
As such, here's my breakdown recommendation:
- Play through until reaching the castle garden for the first time (will add two saves)
- Make a save in the garden when you reach it (1 save made - 3 saves total)
- Clear the floor trap, crate, maze, and prison rooms
- Save in the garden (2 saves made - 4 saves total)
- Clear the fire, pillar, library, cage and chest rooms. The chest and cage rooms are easy, as is the fire room once you get the timing down. The library is easy if you enter via the grating outside of the library instead of head-on through the door. You're likely to have the most trouble with the pillar room. If you can, try to clear everything without saving. Otherwise, clear the easy rooms and either save or clear one of the tricky rooms and save after that. (3/4 saves made - 5/6 saves total) – NOTE: Grotesque party requires you to make another save to unlock all three trophies. I recommend backing up your save files after making Save 3/4, unlocking the three trophies tied to Grotesque party, then downloading your saves back to your Vita.
- Open the treasure chest in the garden (Lucrezia's toy), show the contents to Giulia and talk to her about them, then go guess the kobold's name. Continue playing (you're in no danger of dying) until you reach the depths (NOTE: Sometimes the cutscene that plays during you going to the depths doesn't play; instead, there will be a black screen with nothing happening. Just stick with it – the game thinks it's playing the cutscene when it's not, but you'll still emerge in the depths just fine after 2-3 minutes). Make your way to the upper right corner of the depths, talk to the man, and make a save (4/5 saves made - 7/8 total).
- Make a save after talking to the man after watering the plant (ONLY if you didn't make an extra save in the castle, as about half the endings will add another save to the total.).
I made a super low-budget map to help you get around: