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Samurai Shodown Trophy Guide


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Roadmap

 

Overview:

  • Estimated trophy difficulty: 5/10 (Personal opinion + Skill dependent)
  • Offline trophies: 41 (24 :bronze, 14 :silver, 2 :gold, 1 :plat )
  • Online trophies: 4 (4 :bronze)
  • Approximate amount of time to platinum: 25+ hours (Personal opinion + Skill dependent)
  • Minimum number of playthroughs: 17 Story (16 normal playthroughs without continuing + 1 extra playthrough with continuing), 1 Gauntlet, 100 Ghost Matches, at least 3 Online Matches, 1 Time Attack, 1 Survival
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats
  • Additional peripherals required?: Second controller is optional, but recommended
Introduction

 

Welcome to Samurai Shodown! Developed and published by SNK (and distributed in the west by Athlon Games), this installment of the series serves as a reboot of the franchise while taking place between the events of Samurai Shodown V and the original 1993 game that started it all. This is also the first game by SNK to utilize Unreal Engine 4 as the game's engine instead of the same one that was used in The King of Fighters XIV and SNK Heroines: Tag Team Frenzy.

 

This installment of the franchise brings back a lot of the mechanics and gameplay elements that are unique to the franchise, along with new attacks such as the Lightning Blade. It also has a plethora of modes for the player to choose such as Story Mode, Versus, Ghost Batles, and Online, to name a few. In terms of trophies, this game's a list is a mix between easy and hard, with the biggest obstacles being Gauntlet Mode and collecting 17 pieces of artwork due to the difficulty of the final boss, especially in the former. Thankfully, there are tips and strategies that can help the player unlock these trophies with ease.

 

Button Configuration
For anyone who would usually play fighting games with a DualShock 4 or any other fightpad, here are the default settings for the controls in Samurai Shodown; which you can change from the game's options in the main menu or while pausing in-game (found under Button Config in both cases).

 

NOTE: The controls used in this guide are based on the Default button scheme, so whenever you change your controls, be sure to apply whichever ones you have changed when you are using this guide.

 

:Leftstick: Movement
:square: Light Slash
:triangle: Medium Slash
:circle: Heavy Slash
:cross: Kick
:l1: Medium + Heavy
:l2: Rage Explosion
:r1: Light + Medium
:r2: Heavy + Kick
:l3: Record (Training Mode only)
:r3: Play (Training Mode only)

 

Walkthrough

 

Step 1: Tutorial Mode

 

In this step, you will play through the game's tutorial as you learn about how to play the game, it's basics, and the mechanics that are unique to the franchise. It is divided into two parts, both of which have their own list of tutorials for the player to learn.

 

Once you have completed this step, the following trophies are unlocked:

 

:bronze Apt Student

 

Step 2: Story Mode and Gallery

 

Once you are done with the tutorial, you will now move on to the game's story mode, where you will need to complete it with all sixteen characters as you work your way towards congratulatory art pieces and movies for the game's gallery. If you are having trouble with fighting against the game's final boss, there are tips provided in the guide on how to fight it, as well as how to deal with her attacks. I also advise doing an extra seventeenth playthrough with a character you have already cleared Story Mode with so you can use a continue and unlock the final congratulatory artwork.

 

Once you have completed this step, the following trophies are unlocked:

 

:bronze New Blood
:bronze Versatility
:silver Irresistible Force
:gold Indefatigable
:silver Purifying Force
:bronze Not Even a Scratch
:silver Is That All You've Got?
:bronze Endless Riches
:silver Seven Great Treasures
:silver Art Aficionado

 

Step 3: Battle Modes: Survival, Time Trial, Gauntlet

 

The game features three unique battle modes: Survival, Time Trial, and Gauntlet. Each mode has fixed regulations that remain the same regardless of what you have set in the game's options, which means that the CPU level, round time, and number of rounds will remain the same across all modes and cannot be modified. The game's Gauntlet mode is considerably the hardest of the three modes, and the one you have the most trouble with, but with the tips provided when dealing with the game's final boss, you should be able to finish it with easy.

 

Once you have completed this step, the following trophies are unlocked:

 

:silver World's Greatest
:bronze Back from the Dead
:bronze Gale of Fury

 

Step 4: Dojo

 

The game's Dojo mode pits players up against the ghost character of another player, or their own. There are two modes featured in this mode, both of which are described in the guide itself. You can also change your settings to speed up the process of unlocking each of the trophies in this mode, but keep in mind that you need to be connected to the internet in order to unlock one of them.

 

Once you have completed this step, the following trophies are unlocked:

 

:bronze Rage Personified
:silver Flesh Eater
:gold The Demon
:bronze Kagemusha
:bronze Stone-Cold Killer
:silver At Peace with Oneself

 

Step 5: Online Modes

 

As with most fighting games, there are two types of matches that can be played online: Ranked and Casual matches. Thankfully, like SNK Heroines, you do not need to win any matches as you can lose and still unlock the trophy regardless of the outcome of each match.

 

Once you have completed this step, the following trophies are unlocked:

 

:bronze Warrior Pilgrim
:bronze Closing the Distance
:bronze Triumphant Teamwork

 

Step 6: Other Misc. Trophies/Cleanup

 

Once you have completed the other five steps above, you will now enter the cleanup phase where you will unlock any trophies you might have missed when playing through each of the game's modes. You may have unlocked some of them when playing the game naturally, but thankfully, you can use a second controller in Versus mode to help in the cleanup phase when working on these trophies.

 

Once you have completed this step, the following trophies are unlocked:

 

:bronze Cut Clean in Two
:bronze Backbreaker
:bronze Up in the Air
:bronze Flash of Steel
:bronze Herculean Strength
:bronze Simple Serenity
:bronze In a Flash
:bronze Perfectionist
:bronze Counterpoint
:bronze Predator Meets Prey
:bronze Moment of Crisis
:bronze Opportunistic Instincts
:bronze Bolt of Brilliance
:silver All or Nothing
:bronze Furious Response
:bronze Blood Boiling
:silver Bag of Broken Bones
:silver Over Before It Started
:silver Me against the World
:silver Decisive Finish
:silver Match Made in Heaven
:plat Samurai Shodown



3 Comments

Trophy Guide

LpiEFTT.png
Samurai Shodown :plat
Earn all trophies in the game.

Once you have unlocked all of the game's trophies, you are now remembered as a true samurai and the hero who has vanquished Shizuka Gozen's hatred and malevolence from the world as she reunites with the person she wished to see.


vaUri8R.pngNew Blood :bronze
[STORY] Clear with any character.

Story related. Cannot be missed.

See Indefatigable for more information.

vaUri8R.pngVersatility :bronze
[STORY] Clear with four different characters.

Story related. Cannot be missed.

See Indefatigable for more information.

Vuu7A6Z.pngIrresistible Force :silver
[STORY] Clear with 12 different characters.

Story related. Cannot be missed.

See Indefatigable for more information.

ERrDCY7.pngIndefatigable :gold
[STORY] Clear with 16 different characters.

Story related. Cannot be missed.

Like most other fighters, Samurai Shodown features a story mode that works similarly to the one found in The King of Fighters XIV and SNK Heroines. There are a total of nine stages, with cutscenes that occur every three stages you complete (this also includes a rival battle in the eighth stage, and two more cutscenes that occur when you reach the final boss; one that plays before it starts and one after you win your first round against her).

In order to unlock this, and the other four trophies above it, you will need to complete the game's story mode with all 16 characters, all of which are found in the list below.
  • Haohmaru
  • Nakoruru
  • Yashamaru
  • Galford
  • Ukyo
  • Kyoshiro
  • Jubei
  • Tam Tam
  • Hanzo
  • Genjuro
  • Earthquake
  • Shiki
  • Yoshitora
  • Charlotte
  • Darli
  • Ruixiang
If you are playing with any character for this first time, I highly recommend doing this when going for the Art Aficionado and Is That All You've Got? trophies, as if you use a continue whenever you attempt a character's story for the first time, you will lose your chance of unlocking an artwork for completing story mode with any character without continuing. You can also use the following settings in the game's options (found under Options > Game in the main menu) to speed up the process of finishing story mode with each character, but keep in mind that the number of rounds in the final stage, as well as the time limit, will be the same regardless of your settings.
  • No. of Rounds (Story): 1
  • Round Length: 30 seconds
  • CPU Level: 1
However, if you have already completed story mode with a character you have played with previously (and unlocked their artwork as a result of completing it without using a continue), then you can go for Not Even a Scratch without any problem. For tips on how to fight the final boss, please refer to Purifying Force.

Vuu7A6Z.pngPurifying Force :silver
[STORY] Defeat the boss.

Story related. Cannot be missed.

The final boss of the game is Shizuka Gozen, a depressed woman who awaits for one of the sixteen characters to suppress the hatred and anger flowing from within her. Her attack patterns, along with her damage output, resemble those found in traditional SNK bosses in the early '90's until 2010, a trope commonly known as SNK Boss Syndrome among fans of other SNK fighting games.

Shizuka's attacks, as well as tips on how to counteract against them, can be found in the list below.
  • Shizuka uses fans, which serve as her main weapons, and the attacks she will use with them are as follows.
    • She will slash downward or with a sweep attack while using them, be sure to block while standing when she does the former, and the latter can be avoided by either jumping or blocking it while crouching.
    • She will use three spinning fans as projectiles against her opponent, which will be aimed straight towards you from either below, middle, or high above the player. If the fan projectile is high up, do not jump to approach her and stay grounded while it's active; otherwise, be sure to block or dodge the fans that are aiming either below or straight towards you in the middle.
    • She will also use the fans that are floating around her as projectiles that will attack you in three different ways:
      • They will fall down from either the left or the right side of the screen, which functions in a similar, yet different manner to that of Yukiko's Maragidyne from the Persona 4 Arena series and BlazBlue: Cross Tag Battle. Be sure to block them as soon as you see them fall down towards you.
      • She will aim them diagonally towards you in a 45 degree angle. This can be avoided by either jumping over them or by blocking.
      • She will fire a volley of fans from the sky that deal multiple hits against you, as with the first attack, you will need to block them as you start to see them appear above you.
    • She also has another technique where her fans will grab the player as it drags them above ground. This can be avoided by jumping away from it before it grabs you.
    • In the second round, she gains a new attack where she combines two of her fans to form a spinning blade that stands right in front of her. This can be avoided by jumping over her when she uses this attack, or by blocking, but don't attempt to perform just defenses when this attack is active.
  • She has two weapon flipping techniques that she will use in the second round: One that takes the form of a laser, and another attack that acts similarly to K's Hyper Chain Drive from The King of Fighters XIII and XIV. You will simply need to block them, but don't attempt at multiple just defenses or dodging against them, as the timing for these is strict and you can still get hit from these attacks.
  • When Shizuka claps on her hand drum, she will summon swords that function similarly to the fans that attack the player downwards or with a sweep. During this phase, the swords attack in a very distinct pattern, so be sure to either block while standing or crouching depending on the position of the attack or time your dodges accordingly, but keep in mind that one of her downward sword slashes is an overhead, meaning that you will need to block while standing.
  • Her Super Special Move has her shooting an arrow directly towards you, this can deal a massive amount of damage against you if this is not blocked or dodged properly, so be sure to avoid this attack at all costs.
Whenever you attack her with standard weapon attacks, special moves, and weapon flipping techniques, she will cease her attacks and become open to any incoming damage that can be dealt against her you can also use super special moves in the second round of the fight after dealing some more damage to her while she's at orange health. I also advise against using Rage Explosion unless she is low on health during the second round of the fight, and once that condition is met, use your character's weapon flipping technique to your advantage while in said state to put her in a dizzy state one last time and finish story mode with the character you are playing as.

vaUri8R.pngNot Even a Scratch :bronze
[STORY] Clear after using a Continue.

You will unlock this trophy for completing the game's story mode with any character after using a continue. Whenever you lose all rounds of any match against your opponent in this mode, you will be greeted with a pop-up menu where you will have to make either one of the following three options within ten seconds:
  • Rematch
  • Character Select
  • Main Menu
In the case of this trophy, you will need to select Rematch, which will restart the last match you've fought in, allowing you to continue your story mode run from there.

It should also be noted that this will void your chance of unlocking a unique artwork for any one of the game's characters, along with their congratulatory message, which results in the normal congratulatory artwork taking its place, so I recommend doing this with a character you have previously cleared story mode who already has their unique congratulatory artwork unlocked.

Vuu7A6Z.pngIs That All You've Got? :silver
[STORY] Clear without using a Continue.

This trophy is essentially the opposite of Not Even a Scratch, where you will need to complete the game's story without using a continue at least once at any point of a character's story. I highly recommend using the settings found in the Indefatigable trophy to make the process of unlocking this trophy easier.

Keep in mind that you will also unlock each character's unique congratulations artwork that will count towards the Art Aficionado trophy, so I recommend going for that while working on Indefatigable, and be sure to reserve the above trophy for a character you have previously completed story mode and unlocked their artwork with.

Vuu7A6Z.pngWorld's Greatest :silver
[BATTLE] Finish Gauntlet Mode with any character.

Gauntlet Mode works similarly to survival, where players will pit themselves against the game's character roster in one run and under fixed regulations. This time, however, the final boss is now included and all opponents are fought in a fixed order that remains the same regardless of how many times you've played this mode. The order in which you will fight against each character in this mode can be found in the list below.
  • Yashamaru
  • Nakoruru
  • Ukyo
  • Kyoshiro
  • Galford
  • Tam Tam
  • Jubei
  • Darli
  • Genjuro
  • Charlotte
  • Ruixiang
  • Earthquake
  • Shiki
  • Yoshitora
  • Hanzo
  • Haohmaru
  • Shizuka
As the trophy description says, you will need to defeat all seventeen opponents in this mode in order to unlock it but remember that as with Story Mode, the final boss is fought in two rounds instead of one. The character I would recommend using when going for this trophy is Haohmaru due to how useful his heavy attacks are in dealing damage; you can also use the heavy version of his Crescent Moon Slash ( :down:right:circle:) and Renting Tremor Slash (press :right twice, followed by the same input as Crescent Moon Slash) attacks to potentially avoid any incoming fan attacks that Shizuka will use against you, especially with the invincibility frames on both attacks upon startup. Credit goes to Vegita_ Power on YouTube for this gauntlet mode method with Haohmaru.

Be sure to block and/or dodge her attacks, and jump to avoid her command grab and sweep attacks when possible. As with story mode, save rage explosion and a weapon flipping technique for whenever her health is extremely low in the second round to deal the final blow against her. For more information on Shizuka and how to deal with her, please refer to Purifying Force.

vaUri8R.pngBack from the Dead :bronze
[BATTLE] Win 5 successive victories in Survival Mode.

A staple to home console ports of most fighting games, survival mode pits the player against a series of CPU controlled opponents under fixed conditions, which means that whatever settings you have set in the game's options will have no effect in this mode. It should also be noted that the AI becomes more aggressive depending on how many opponents you have defeated.

In order to unlock this trophy, you will need to accumulate five victories in a single run of survival mode, which means that you cannot lose or exit out of survival mode (even if you have accumulated some wins) and start another run. Thankfully, this is a much easier task when in contrast to the survival mode trophies in the King of Fighters series (namely XIII and XIV) and SNK Heroines.

vaUri8R.pngGale of Fury :bronze
[BATTLE] Extend the timer by at least 150 seconds in Time Trial Mode.

In Samurai Shodown, Time Trial acts similarly to survival, except this time, players will fight their way through a series of opponents in a race against the clock, you can extend the timer by defeating opponents with any attack (namely super special moves, lightning blade etc.) and by activating rage explosion.

As the trophy description says, you will need to extend the timer in Time Trial Mode by at least 150 seconds. This can easily be achieved by completing at least three or more stages while performing any one of the methods mentioned above as fast and easy ways to extend it.

vaUri8R.pngRage Personified :bronze
[DOJO] Defeat a ghost character 10 times.

See The Demon for more information.

Vuu7A6Z.pngFlesh Eater :silver
[DOJO] Defeat a ghost character 50 times.

See The Demon for more information.

ERrDCY7.pngThe Demon :gold
[DOJO] Defeat a ghost character 100 times.

One of the new modes featured in this installment of the Samurai Shodown series is a Dojo mode, where players fight against either another player's ghost fighter or any one of their own ghost fighters from the countless fights they've fought in.

The two modes that are found inside the Dojo, both of which are described below:
  • Ironman Challenge: A special battle mode where you can select to fight between 10, 50 or 100 ghost characters in a row. If you have ghosts already saved to your game data, you can fight them again in this mode, but otherwise, you will fight against ghost characters created by SNK depending on how many unsaved slots you have.
  • Ghost Match: A battle mode where you can fight against ghost characters, be it one from another player (if you are connected to the internet), or your own. You can also select from either one of four options in this mode:
    • Pick Up
    • Rankings
    • Saved Ghosts
    • My Ghosts
As the trophy description says, you will need to defeat any player's ghost character (including your own) at least 100 times. You can speed up the process by setting the number of rounds in Ghost Matches (found in the game's options) to 1. All ghosts defeated in Ghost Battle (be it your own ghost or another player's) and the Ironman Challenge will accumulate towards your progress when going for this trophy, but you can continue fighting the same ghost as many times as you want. You can also check how many ghost battles you have fought in, as well as your wins by going onto Database => Overall Records => Dojo => Dojo Records (Your wins are determined by a fan next to the portrait of the character you played as; it should also be noted that player ghosts created by SNK (which are only fought in the Ironman Challenge) are not included in these records, but they still count towards the trophy regardless).

vaUri8R.pngKagemusha :bronze
[DOJO] Receive your first ghost.

(Online)

To register a ghost, you will first need to complete the match from start to end and press :triangle once you open up a pop-up menu with four post-match options. Whether you win or lose the fight does not matter when going for this. You should go for this naturally when going for The Demon, provided if you win any match against a ghost before receiving it from the player whose ghost you've fought.

For more information on Ghost Battles, please refer to The Demon.

vaUri8R.pngStone-Cold Killer :bronze
[DOJO] Fight a ghost match.

Simply fight a ghost match in any mode inside the dojo for the first time from start to end in order to unlock this trophy. Whether the ghost is from you or another player or if you win or lose the match should not matter when going for this trophy but this will come naturally when going for The Demon.

For more information on Ghost Battles, please refer to The Demon.

Vuu7A6Z.pngAt Peace with Oneself :silver
[DOJO] Defeat your own ghost.

To fight against your own ghost, you will need to head to Ghost Battle inside the Dojo and select My Ghosts, this will open up a screen showing the characters you have played, along with the number of rounds they have fought in.
 

NcQ5V3Kl.jpg

The "My Ghosts" screen


As the trophy description says, you will need to win a match against your own ghost for the first time in order to unlock it. You should be able to unlock this naturally when going for The Demon but keep in mind that you won't be able to unlock Kagemusha, as you can only receive another player's ghost after winning or losing a match against them.

For more information on Ghost Battles, please refer to The Demon.

vaUri8R.pngWarrior Pilgrim :bronze
[ONLINE] Fight a Ranked Match.

(Online Multiplayer)

In order to unlock this trophy, you will need to fight in an online ranked match from start to finish. Whether you win or lose the match does not matter as long as you complete the match without disconnecting from your opponent.

In the Ranked Match menu, you will see the common settings you can toggle like in most fighting games, such as the opponent rank, region and connection speed. Once you have done that, select either Search or Start Matchmaking to find an opponent and have a match with them. You can also do this with a friend or boosting partner.

vaUri8R.pngClosing the Distance :bronze
[ONLINE] Play one Casual Match.

(Online Multiplayer)

See Triumphant Teamwork for more information.

vaUri8R.pngTriumphant Teamwork :bronze
[ONLINE] Fight a Team Battle.

(Online Multiplayer)

In Samurai Shodown, there are two types of casual matches you can choose from, both of which are described below.
  • Single Vs.: The traditional one on one mode where two players fight against one another and eight others spectate the match.
  • Team Vs.: Inspired by the Party Vs. feature from The King of Fighters XIV. The host can determine to select either 2on2, 3on3 or 5on5 matches where up to ten players and choose between what team they want to join as they work together to win the match.
  • Once you have joined a casual Team Vs. match lobby, you will see a screen where players can select an empty space to join a match and fight against an opponent, as seen in the following screenshot:

    Nuftr2ll.jpg

    An example of a casual match lobby. In this case, it is set to Team Vs. mode.


    As the trophy description says, you will need to fight in a Team Vs. match from start to end, regardless of the outcome of the match in order to unlock it. Thankfully, you do not need four players to join the lobby, as you and a friend or boosting partner can do 2on2 matches without two others joining in but be warned as you and your opponent will need to play two characters throughout the match.

vaUri8R.pngApt Student :bronze
[TUTORIAL] Complete all lessons.

As with other fighting games, Samurai Shodown also includes a tutorial mode that teaches players the bare essentials of the game, it's unique mechanics (such as Rage Explosion, Weapon Flipping, and Blade Catch, to name a few) and other basic tropes that apply to fighting games in general.

There are a total of twenty six subjects in the game's tutorial, all of which are divided into two categories: Basic Controls and Battle Controls. The list of tutorials for both categories, along with their lessons (including the total number of each) are listed below.

Basic Controls (14 lessons)

  • Advance/Retreat
  • Crouch
  • Step Forward/Jump Out
  • Jump
  • Combo Jump
  • Mobile Wake Up
  • Standing Guard
  • Crouching Guard
  • Just Defense
  • Stance Break
  • Dodge
  • Counter
  • Blade Catch
  • Sword Clash

Battle Controls (12 lessons)

  • Weapon Attack
  • Fist Attack
  • Kick Attack
  • Advancing Attack
  • Guard Break
  • Surprise Attack
  • Special Moves
  • Rage Gauge & Max Rage
  • Rage Explosion
  • Weapon Flipping Technique
  • Lightning Blade
  • Super Special Moves

You will unlock this trophy upon completing the 26th and final lesson you wish to do. Thankfully, you do not need to complete all 26 lessons in order, since you can start the game's tutorial at any lesson you wish to do first and save whichever lesson you want to do for last so it can be done in any order you wish to do it in.

vaUri8R.pngEndless Riches :bronze
[GALLERY] Unlock 15 movies.

See Seven Great Treasures for more information.

Vuu7A6Z.pngSeven Great Treasures :silver
[GALLERY] Unlock 25 movies.

Much like other SNK titles (e.g. KOF XIII/XIV and SNK Heroines) before it, Samurai Shodown features movies that are unlocked naturally when playing through the game's story mode that can be unlocked for viewing in the game's gallery, such as mid-game intermissions, character prologues and endings. The list of movies that are featured in the game, as well as how to unlock them, are listed below:

  • Opening (Available by default)
  • Prologue (16 movies; one movie will be unlocked at the start of each story mode run whenever you start it with any character)
  • Mid Battle Cutscene 1 (Complete Stage 3)
  • Mid Battle Cutscene 2 (Complete Stage 6)
  • Boss Intros (Complete Stage 8)
  • Boss Transformations (Defeat Shizuka's first phase in Stage 9)
  • Boss Defeats (Complete Stage 9)
  • Epilogue (16 movies; one movie will be unlocked at the end of each story mode run per character)
  • End Credits (Plays immediately after any character's epilogue)
  • Ending (Plays immediately after the credits)

There are a total of 36 movies; 35 of which are unlockable, but in order to unlock this trophy, you will need to unlock at least 25 of them, which means that you will need to complete story mode with nine different characters. An example of a movie gallery section with a movie that has yet to be unlocked can be seen in the following screenshot:
 

lZuDBs1l.jpg

An example of a movie category inside the movies gallery. Images that are darkened with a lock icon and red slash mark on it are those that have yet to be unlocked.


This will also be unlocked naturally when going for Indefatigable, as well as Art Aficionado if you are unlocking all unique congratulatory artworks for each character by completing them all without continuing, as well as one extra playthrough where you will need to use a continue.

Vuu7A6Z.pngArt Aficionado :silver
[GALLERY] Unlock 17 pieces of artwork.

In Samurai Shodown, the game's artwork pieces come in the form of congratulatory screens instead of illustrations and artwork made by current and former illustrators at SNK.

Whenever you complete Story Mode without using a continue with any one of the game's sixteen characters, you will unlock a new artwork that has them congratulating you for completing the game as that character. However, if you do use a continue, regardless of the character you are playing as, then you will unlock the generic congratulatory artwork instead. An example of the artwork menu (found inside Gallery) can be found below:
 

NfCDGLvl.jpg

A screenshot of the artwork gallery. Images that are darkened with a lock icon and red slash mark on it are those that have yet to be unlocked.


You will need to unlock all 17 pieces of congratulatory artwork in order to unlock this trophy. You can thankfully make this process easier by using the settings found in the Indefatigable trophy.

vaUri8R.pngCut Clean in Two :bronze
Defeat 10 opponents with heavy attacks.

In Samurai Shodown, heavy attacks are done by pressing :circle while you are either standing, crouching, jumping, or stepping forward to attack the opponent. These attacks deal a great amount of damage if the player attacks their opponent from a distance and can be useful in ending matches quickly.

As the trophy description states, you will need to defeat ten opponents using heavy attacks in order to unlock it. You can also attempt this trophy with Decisive Finish to finish the match as fast as possible while only using heavy attacks.

vaUri8R.pngBackbreaker :bronze
Defeat 10 opponents using a Special Move.

Another common trope in fighting games are special moves, which are attacks that require specific inputs in order to perform them. Some examples of special moves in the game include Haohmaru's Cyclone Slash ( :down :right :square/ :triangle/ :circle) and Kyoshiro's Twisting Heavens ( :right :down :right :square/ :triangle/ :circle).

Additionally, there are attacks that are enhanced whenever you are on Max Rage or Rage Explosion, such as Genjuro's Lightning Wings (Same command as Twisting Heavens) and Shiki's Exodus Stream (Same command as Cyclone Slash); these attacks have different properties and deal more damage when compared to doing them normally. Some special moves like Nakoruru's Kamui Rimuse ( :left :down :left :square/ :triangle/ :circle) are two parters that require an additional command to perform it ( :square/ :triangle/ :circlein Kamui Rimuse's case).

As the trophy description says, you will need to defeat ten opponents using special moves in order to unlock it. This can easily be done in versus with a second controller so be sure to deal a good amount of damage against them before executing the special move of your choosing. You can also check each character's move list by going to the command list when pausing the game and select the character you are playing as to see what their special moves are.

vaUri8R.pngUp in the Air :bronze
Defeat an opponent for the first time using a Weapon Flipping Technique.

See Flash of Steel for more information.

vaUri8R.pngFlash of Steel :bronze
Defeat 10 opponents with Weapon Flipping Techniques.

A unique staple to the series since its inception, Weapon Flipping Techniques are special attacks that not only deal a good amount of damage against your opponent but they will also make your opponent unarmed by stripping them of their weapon. This can be done by inputting  :down :right :l1 while you are in Max Rage or in Rage Explosion, which will empty the rage gauge if the move makes contact with the player's opponent; if it's done from the latter, then the player will lose access to the rage gauge and rage explosion for the remainder of the match after it attacks the opponent.

As the trophy description says, you will need to defeat an opponent ten times using Weapon Flipping Techniques. Before attempting this, I highly recommend putting the opponent on orange or red health before executing the attack to defeat them.

vaUri8R.pngHerculean Strength :bronze
Defeat an opponent for the first time using a Super Special Move.

See Simple Serenity for more information.

vaUri8R.pngSimple Serenity :bronze
Defeat 10 opponents with Super Special Moves.

In Samurai Shodown, Super Special Moves are attacks that can deal a great amount of damage against your opponent. They can be executed by inputting  :right :left :down :right :r2 but keep in mind that only be used once per match so use it carefully.

As the trophy description says, you will need to defeat your opponent using Super Special Moves ten times in order to unlock it. You can easily do this with a second controller in versus mode by dealing damage against the second player until they reach red health, then perform a Super Special Move to complete the match.

vaUri8R.pngIn a Flash :bronze
Defeat an opponent for the first time using Lightning Blade.

See Perfectionist for more information.

vaUri8R.pngPerfectionist :bronze
Defeat 10 opponents with Lightning Blade strikes.

One of the new mechanics introduced in this installment of Samurai Shodown is the Lightning Blade or Issen. These attacks are executed by tapping :l2 while in Rage Explosion mode (refer to Blood Boiling for more information, and when the player makes contact with the opponent whilst speeding towards them, the background will turn red, while the characters will become black and white, as seen in the following screenshot:
 

SIjkMmMl.jpg


The damage of your Lightning Blade attack is dependent on how much time you have remaining in your gauge whenever you activate Rage Explosion. It should also be noted that Lightning Blade will also end Rage Explosion as soon as it is used, preventing you from using enhanced special moves or weapon flipping attacks for the remainder of the match.

As the trophy description says, you will need to use Lightning Blade to defeat an opponent ten times in order to unlock it.

vaUri8R.pngCounterpoint :bronze
Successfully use a Counter for the first time.

See Predator Meets Prey for more information.

vaUri8R.pngPredator Meets Prey :bronze
Counter an opponent's attack 10 times.

To counter against an opponent's attack, you will need to input  :down :right :r1 as soon as the opponent's attack is about to hit you. If done successfully, the opponent's attack will be negated, and if a heavy attack is countered, they will become unarmed as their weapon bounces away from their hands.

As the trophy description says, you will need to perform ten counters against any of your opponent's attacks in order to unlock it.

vaUri8R.pngMoment of Crisis :bronze
Successfully use Just Defense for the first time.

See Opportunistic Instincts for more information.

vaUri8R.pngOpportunistic Instincts :bronze
Perform 10 Just Defenses.

A Just Defense is a parry-like mechanic that is performed by guarding against your opponent's attack right before it makes contact with you. If done successfully, a blue spark will appear around you, indicating that the attack has been parried in the nick of time. An example of what a Just Defense parry looks like can be seen in the screenshot below.



2P8pdXBl.jpg


As the trophy description says, you will need to perform ten Just Defense parries at any point of the round (or match) in order to unlock it. You can also stack this with Bolt of Brilliance when you follow up the Just Defense with a Stance Break.

vaUri8R.pngBolt of Brilliance :bronze
Knock down an opponent with a Stance Break 10 times.

A Stance Break is a defensive mechanic that allows the player to create distance between them and their opponent, much similar to that of the Guard Cancel Blowback Attacks seen in the King of Fighters franchise.

This is activated when the player presses :r1 after they activate a Just Defense to knock their opponent back to the corner of the opposite side of the screen, which creates distance between the two players. This is a useful tool whenever you are in a dangerous situation where you need to keep yourself away from your opponent.

As the trophy description says, you will need to execute a Stance Break ten times in order to unlock it. You can also stack this with the Moment of Crisis and Opportunistic Instincts trophies since they also relate to the Just Defense mechanic.

Vuu7A6Z.pngAll or Nothing :silver
Perform a Blade Catch 10 times.

Blade Catch is a mechanic where the player, whilst unarmed, will grab the opponent's weapon as a means of defense before tossing it away from them, which will also render them unarmed as well. It can be done by inputting  :down :right :r1 right before the opponent's weapon attack makes contact with you, but only while unarmed. You can easily do this by pressing :down, and then :triangle, :circle, and :cross at the same time to drop your weapon so you can do this without having the opponent counter your heavy slash, which will make this process go by faster.

As the trophy description says, you will need to perform this at least ten times at any point during the round in order to unlock it. You can also do this when going for Bag of Broken Bones and/or Over Before It Started, as both can be done while you are unarmed from your weapon.

vaUri8R.pngFurious Response :bronze
Fill the Rage Gauge 50 times.

The Rage Gauge is a unique mechanic that is a staple to the Samurai Shodown franchise since its inception in 1993. It is filled up whenever either the player or their opponent deal damage against one another throughout the match and once it's filled up, either player will be able to perform enhanced versions of their special attacks plus an additional one known as "Weapon Flipping" that renders their opponent unarmed if they successfully hit them.

As the trophy description says, you will need to have your rage gauge filled up at least 50 times during any match in order to unlock it. This means that the opponent will need to attack you as many times as possible to fill your gauge up, in addition, this can stack with Flash of Steel whenever you defeat an opponent using a weapon flipping attack.

vaUri8R.pngBlood Boiling :bronze
Use Rage Explosion 50 times.

Rage Explosion is another aspect of the Rage system that can be done by tapping :l2 once, regardless of how much meter is filled on your rage gauge. This state allows players to freely perform attacks such as special moves that are enhanced by Max Rage, Weapon Flipping attacks, and Lightning Blade. The stage's background will also change colors while this state is active. An example of Rage Explosion can be seen in the screenshot below.
 

34ZlQG1l.jpg


It should be noted that the length of Rage Explosion is determined by how much health you have remaining, so for example, if you have either orange or red health, then it will last longer than it would activating it with full health. It should also be noted that whenever you attack a player with a Weapon Flipping Attack or use Lightning Blade (regardless if it hits or misses the opponent), then Rage Explosion will end instantly and you will lose access to this state and the rage gauge for the remainder of the match so be sure to use it wisely.

As the trophy description says, you will need to activate 50 Rage Explosion at least 50 times in order to unlock it. This is accumulative across all modes but be sure to use this wisely when going for Perfectionist and Flash of Steel.

Vuu7A6Z.pngBag of Broken Bones :silver
Defeat an opponent while unarmed for an entire battle.

In order to unlock this trophy, you will need to win an entire match from start to end while being unarmed from your weapon. You can easily do this by dropping your weapon with the same command found in the description of the All or Nothing trophy, so if this is done correctly, you can now attack and defeat your opponent without using your weapon.

This can easily be done on Versus mode with a second controller and by setting the number of rounds for versus mode to 1. You can also do this while going for Over Before It Started as long as you use only kick attacks whilst unarmed.

Vuu7A6Z.pngOver Before It Started :silver
Defeat an opponent by only kicking for an entire battle.

In order to unlock this trophy, you will need to win an entire match from start to end by only using kick attacks, which means that you cannot use your weapon (or fists when you're unarmed) to fight at any point of the match. Keep in mind that only the following attacks can be used when going for this trophy:

  • :cross
  • :right :cross
  • :down :cross

The use of down forward :cross, which acts as a sweep kick, will also negate the trophy from being unlocked, so be sure to refrain from using that attack when going for this trophy. You can also do this while going for Bag of Broken Bones as long as you use only kick attacks whilst unarmed.

Vuu7A6Z.pngMe against the World :silver
Obtain your first perfect victory.

A common staple to all fighting games since Street Fighter II, a perfect is a type of victory that is obtained whenever you win a round without the opponent dealing a single point of damage against you (chip damage while guarding will also negate a perfect victory). In most fighting games, they commonly give bonus points that are added towards your total score in an arcade mode run.

As the trophy description says, you will need to obtain a perfect victory for the first time in any round of a match in order to unlock it.

Vuu7A6Z.pngDecisive Finish :silver
Win a round within 10 seconds of the start of battle.

In order to unlock this trophy, you will need to win a round in any match within ten seconds after it starts. This can easily be done in versus mode, with or without a second controller by using characters such as Haohmaru and Genjuro, whose heavy attacks will deal a great amount of damage against the opponent.

In addition, this will also be unlocked naturally when going for Cut Clean in Two if mostly heavy attacks were used throughout the match, especially when you defeat the opponent using them.

Vuu7A6Z.pngMatch Made in Heaven :silver
Use the same character 100 times.

This trophy will be unlocked once you have played any one of the game's sixteen characters at least 100 times or more. Like SNK Heroines before it, you can do this in any mode such as story, survival, time trial, gauntlet, and ghost matches inside the dojo. Every new match you start in any of these modes will count towards how many times you've used that character.

You can check your progress towards this trophy by going to Database => Player Data => My Rank => Times Character Used.