Now you have to complete the game by grabbing less then
Everything you touch adds to the counter: grabbing something, open a door...
The hardest part for this trophy is the handles in chapter 3, the trick for this is to hold the handles.
If you feel you did bad on a chapter, you can just use chapter select and replay the chapter.
1. Brush your teeth.
2. Open the fireplace.
3. Put a log in the fireplace.
4. Take the duster and clean the seashell.
5. Open the window.
6. Take little sink and place it in the model.
7. Place the wall to finish the model.
8. Take the head and place in on the puppet.
9. Place the puppet in the chair in the model.
10. Take the firepoke and remove the nails
in the shelves that block the window.
11. Open the window.
12. Remove the roof from the model.
13. Take the anchor from inside the model and use it as a handle on the left door of the closet left of the door.
14. Open the left door of the closet.
15. Try to open the door.
16. Take the captain's had and place it on the table.
17. Take the small had from inside the model and give it to the seashell.
18. Take the life preserver from inside the model and give it to the seashell.
19. Take the seashell and place it on the table inside the model.
20. Take the key from inside the big seashell on the table and use it to open the door.
21. Open the left lock of the backwall of the lighthouse.
22. Open the right lock of the the backwall of the lighthoues.
23. Remove the backpiece of the model lighthouse.
24. Take the tube from inside the model lighthouse and go place it on one of the missing spots to connect the red pipes.
25. Open the bleu box.
26. Take tube from inside the box and place it on one of the missing spots.
27. Take the little tube from inside a small box on the shelf next to the blue box and place it in the model.
28. Now take the bigger tube and place it on the last missing spot.
29. Turn the handle on the sink.
30. Take a can from inside the blue box and place it in the canopener.
31. Turn the handle from the can opener to open the can.
32. Take the fish out the can and feed it to the model fish.
33. Remove the bone from inside the fish mouth.
34. Take the ladder from inside the model and place it against the mirror.
35. Let the fish take you to the mirror and take the key from behind it and use it to open the door in the lighthouse.
36. Open the drawer under the bed.
37. Take the model boatpiece from inside the drawer and place it on the model on the desk.
38. Open the door.
39. Take the model boatpiece from outside the dock and place it on the model on the desk.
40. Open the left door of the desk.
41. Take the batterie from inside the desk and take it to the first floor and place it in the missing spot.
42. Take the model boatpiece from under the painting and place it on the model on the desk.
43. From the dock travel to the balcony, use the red handle to release the crane.
44-49. Use the handles on the balcony to get the crane in the model to get the boatpiece.
50. Take the boatpiece from the crane and place it on the model on the desk.
51-55. Use the handles on the balcony to get the crane in the model to get the boatpiece.
56. Take the boatpiece from the crane and place it on the model on the desk to finish the boat.
57. Take the boat from the desk and place it on the crane.
58-59. Use the handles to lower the boat in the model.
60. Open the box on the boat.
61. Now go take the batterie from the first floor and place it in the box on the boat.
62. Turn the key to start up the boat.
63. Push the red handle.
64. Push the red handle again when the fisherman asks.
65-81. Use the right rope to climb to the top of the lighthouse.(make sure you stretch you're arm)
82. Take the matchbox and navigate it throught the hole to get it inside the model and light up the match.
83. Use the match to light up the smalest model by moving the match to the middle.
84. Use the match in the 2nd model to light up the 3 candles.
85. Use the match to light up the 3 candles in real life.
86. Turn candle 1 to the middle to light up the trangle.
87. Turn candle 2 to the middle to light up the trangle.
88. Turn candle 3 to the middle to light up the trangle.
89. Use the handle to turn the light and find the sleeping fisherman behind the window.
90. Open the door in the lighthouse and move outside.
(Trophy: Economy of means)
Edited by DIM10, 09 March 2019 - 01:35 PM.