This walkthrough is going to skip optional areas and scans. You will miss a lot of the story following it. It's really not needed unless you get stuck.
After you crash, the drive is located behind you in the crashed lander. Scan it and then complete the tutorial. Basic Volgravian -
Move down the path until you are in front of the warehouse. Hit the button to open the warehouse and enter. Hit the button again to close the door.
In the center of the room, scan the drive on the crates. Evacuation Protocol -
Use the lift in the back right to go up into the back section of the warehouse. Scan the red king on the wall (you'll see it when you face towards the lift). The First King -
Now use the jetpack to fly up to the elevated lift in the center of the room. Move this lift to take the fuse from the box above the door.
Place the fuse in the box near the airlock. Now grab the fuse from the box near the button for the main door. Place this in the airlock fuse box as well. With the new fuses in place throw the switch in the box that opens and then open the airlock door.
Inside the airlock hit the button to close the door and then turn the two knobs on the wall to open another breaker switch. Throw the switch to direct power to the central device. Turn the knob on the device to activate the top handle. Pull of the top and then the 4 metal braces around the device. With the braces off turn the center crank until the walls rotate enough to open a new door into the dressing room.
At the back, right end of the room is a row of lockers. In the rightmost locker scan Stas' security card. Use his card to activate the elevator and head down to the security and maintenance floor. Dig deeper -
Once you hit the security floor the power goes out and you need to restart the generator. As you head towards the power room look between some pillars on the right and scan the second red king. The Second King -
As you enter the room there is a bank of desks with monitors to the left. Scan the drive on the desk. Power Station -
Just past these desks is a set of knobs and breaker switches (middle left side as you face into the room). Turn the knobs and throw the switches to turn on some backup power.
Head back to the desk and scan the paper to the left of the drive. This gives you a restoration sequence. Directly behind you is a bank of buttons which need to be pressed according to this sequence. This changes from game to game so each time will be different.
Once those are lit up the crank should activate and flash red. Turn it until the green light comes on to restart the subsystems and get the lights back on for the room.
In the center of the room is an inactive lift. To the right of that is a station with circuit boards and capacitors. One circuit board is on the desk and another is in the machine powering the lift. The capacitors are inside the desk (lift the handle). Use one hand to hold the board and another to add the capacitors. Match the symbols on the back of the board to the capacitors. There's a tester on the desk if you need it but you can just put the boards into the machine as well to test. If you did it correctly the breaker switch box will open. Throw the switch to activate the lift. Ride the lift down and follow the path to the generator room.
Use the jetpack to jump platform to platform until you get to one of the 4 stations you need to fix.
For the water stations open one of the three valves, pump the right lever until it reaches the level marked in green, then shut the valve while the level is still in the green. If you have too much, open and close the valve quickly to just let a little water out. If you have too little, open the valve and pump more water in. Once all are green throw the breaker.
For the pipe stations you need to let pressure in with the cranks and use the valve levers to block/allow different amounts of pressure. The dial on the console will show how much pressure is in the system. Once it's green throw the breaker. For the left side station (going from left to right) use levers 1,3, and 5 and turn both cranks. For the right side station use lever 3 and turn all the cranks.
Once all 4 stations are done, jetpack up to the center and turn on the power. Maintenance Work -
After the cutscene, return to the power room and put the white pawn onto the chess board to open a red portal. Follow this into the loyalty test room.
Complete the loyalty test by following the instructions scanned from the screen and pressing whichever answers you want (not sure if the answers do anything but you can't fail it as far as I can tell). Once completed, a door to the security room will open.
In the security room there is a bank of security monitors, a hacking station, and a password station with numbered buttons. By the security monitors is a slip of paper with a password on it; 1, 4, C, 6. Enter the password at the password station to patch into the system.
Hit the button at the hacking station (it has 3 monitors above a bunch of buttons, levers and knobs) to begin the hacking sequence. This is timed but I had no issue getting it done in time so don't worry too much. For each step you scan the center monitor for your task and then perform that on one of the four the panels below. These tasks are different each game. You may want to scan each panel to get a general idea of where everything is before commencing the hacking. Once this is complete the door will open. We are close! -
Enter the vault and use the code hints on the desk to open the safe. The hints show a set of 3 numbers that follow a sequence going from one attempt to the next.
This is a simple add/subtract pattern. Code is 7204. Once inside the safe scan Nikolai's security card. Also, open the locker and scan the security drive inside. Security -
Use your new security clearance to exit the room and head back to the elevator. Now you can use the elevator and head all the way down to the habitat area. When you enter this area you will have Nikolai and Olga's rooms on the right and Stas' room on the left.
Head into Stas' room. There is some freaky stuff going on in here. Grab the video tape floating by the portal and take it to Nikolai's room. Play it in the TV at the foot of Nikolai's bed. Who are we? -
To the left of Nikolai's bed on the bookshelf is the habitat drive. Scan it. Habitat -
Also in Nikolai's room a panel with some symbols on it. These symbols match the ones on the large statue in the main habitat area. Take the model of that statue (it's on the desk by the panel) out to the main area and line it up to match the statue. Make note of which symbols correspond to the dots on the model. On the panel in Nikolai's room press the symbols that match the ones designated by the model.
This will open his secret room. The Other Side -
Once inside the secret room, head to the posters in the back. Open the spy hole in the center poster and use this to scan Olga's security card. Head back out to the main area and use this access to get into Olga's room. As you approach her locker it will shut and lock itself. Throughout the room are different awards/statues with a number on them. Take these numbers and order them according to the picture on the wall. The locker code is 318.
Take the pawn from the locker and place it on the chess board in Stas' room to open a red portal into Sasha's room.
Sasha's desk is covered in red pawn pictures. Behind them is the third Red King. You can remove the pawn pictures to make scanning it easier. The Third King -
Scan Sasha's security card on the windowsill next to her desk. Go back into the habitat and using her credentials open the Quantum Lab. We're getting very close Epsilon -
Inside the lab is a teleporter, multiple laser stations and a place to charge up some fuel cells. Head to the lockers on the left and scan the quantum physics drive inside. Quantum Physics -
Now go to the right side of the room to the fuel cell station. You will need to charge up both cells in the center and place one into the receptacle on each side. If you move too quickly the cells will deplete. They will beep and flash if you are going too fast. Once you have them charged and loaded in turn the knobs and throw the breakers. This will activate the laser.
Head up the stairs to the center laser and fire it directly in front of you into the large red orb. This will split the beam to either side of you and light up some colored symbols. On either side of the main laser you need to match the input/output symbols to the one shown on the screen. Your inputs are shown on the screens in front and the output on the screens to your side on the next station. When you complete these correctly the beam will continue on to the next station. Repeat this process at the next station, this time with the output matching the symbols in front of you and the input matching the ones on the wall below the upper laser in the center. Once these are correct the beam will continue in the teleporter and the lower laser will be activated.
Aim the lower laser into the red orb just below the upper laser. This will activate the teleporter. Head into the teleporter and turn the door crank to be transferred into the inner room. Scan the secret documents in this room. The Documents! -
After the cutscene, turn around and place the pawn on the chessboard to make another red portal. Follow the portal back to the habitat room. Head for the elevator and it will take you up to the communications room. In this room is a star map, satellite controls and a couple drives.
Scan the communications drive on Olga's desk. Volgravian Communication Protocols -
Now head to the 3 cranks that control the star map in the middle of the room. For the first one turn it until this base is inside the circle. Now use the other two cranks to create an unbroken line from the base to the Earth in the center. Most of the lines will not match up. You just want one of them. The correct one will go from the base to the left and then to the earth.
Now head to your left to the satellite controls. Turn the knob to activate the monitors. Use the levers to align the dish. The two circle screens will fully light up when correct. The waveform in the center will also stabilize. Now use the knobs to make the center frequency line match the red one. The screen will light up when correct. Directly to your right is the interface terminal you can use to send the documents. Epsilon? No, no, no, no!! -
After the cutscene take the pawn and place it on the chessboard for another red portal. Jetpack around this one until you are outside. With the cosmonaut in front of you, immediately turn left and head back into the darkened area with a bunch of discarded crates. There is a hidden drive on some crates here. Meet the Maker -
Good job Agent! -