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My Brother Rabbit ~ Trophy Walkthrough

tmiac walkthrough

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#1 themindisacity

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Posted 29 September 2018 - 07:20 AM

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Try to do this all in one sitting. The autosave in this game is AWFUL, unless you're specifically choosing “Quit Game” before closing out.

 

If you're missing something, look at your required inventory pictures – if there's still one of those items to find on the screen you're on, it will be blue. If not, it will be grey. You might still not be able to get to the item at that point, but at least you'll know what screen they're on.

 

Nothing is missable - there's chapter select once you finish the game. However, I recommend a few places to quit to the main menu just to trigger the autosave so you can do everything without using chapter select, and I recommend you do the same.


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#2 themindisacity

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Posted 29 September 2018 - 07:21 AM

CHAPTER ONE

 

Rabbit's House

Click on Rabbit

Pull red lever on right wall

Move purple thing into machine

Open cabinet on back wall

Move red bottle to machine

Move blue curtain

Pick up key

Use key with keyhole where machine was

Open middle book on bottom table

Pick up hobby horse (near chair)

Open cupboard

Click on clothes x2

Pick up wooden bar from cupboard

Click on sink under cabinet

Quickly pick up the empty glass from the small table and fill it with water

If you missed your opportunity, you can do this again

Use water with dead flower under the TV

Look (hold X) at wall where machine was – you need to find string

Open tiny door next to the yellow boots

Pick up string

Open cabinet

Pick up razor

Use razor with red balloon

Use razor with kite

Use razor with string in the book – you now have all string

Look (hold X) at wall where machine was

 

Yellow is good to go. Don't touch it.

Move purple star loop all the way down, all the way left, and up

Move blue loop up, all the way left, down x2, right, down.

Move green loop right, up x2, all the way right, and all the way down

Move red to finish the puzzle

 

Exit right

Pick up the plug and put it in the blue (top) outlet

Pick up log

Use log with table

Click on top of machine to lower the bar onto the log

Click button on machine

Pick up ladder rung

Pick up the plug and put it in the purple (bottom) outlet

Pick up ladder rung from the crate with the fabric – you now have all rungs

Back out

Exit up ladder – A Friend in Need (B) unlocked

 

Outside Rabbit's House

Click on Rabbit - you need to find balloons

Pick up purple balloon on left

Look at house in tree on right (lightbulb icon) – you need to find butterflies

Exit right

 

Snail House

Pick up grey balloon just under the pipe leading into Snail House

Pick up silver balloon under windmill

Lightbulb near the arrow in bottom right corner – you need to find popsicles/ice cream

Pick up both butterflies on Snail House – one green, one red

Pick up blue balloon holding the basket in the air

Pick up basket and use it with the empty hook

Pick up hammer next to the stone wall

Use hammer with wall

Move the rocks into the basket

Pick up red balloon from under glass

Pick up green bug (under the flag; you revealed him when you broke the wall) and use it with the leaf blocking Snail House

Look at Snail House door – you need to find red circles

Back out

Pick up orange balloon on right side of screen

Between Snail House and the stone wall is a rubber ducky. Click it (1/4)

Exit back to Outside Rabbit's House

Exit back to Rabbit's House

 

Rabbit's House

Pick up red balloon

Open tiny green fridge

Pick up ice cream

Exit right to sewing room

Plug in blue outlet.

Open barrel and pick up blue balloon

Open tiny green fridge

Pick up ice cream

Move the plug to purple outlet

Open tiny cabinet until you can pick up the butterfly

Pick up red circle on ground under the blue snail shell

Back out

Exit to Outside Rabbit's House

 

Outside Rabbit's House

Pick up orange butterfly next to green plant girl

Pick up purple balloon partially behind top of tree house – you now have all balloons

Pick up blue butterfly on tree house, on the pipe leading off screen

In the grass just above the right arrow is a rubber ducky. Click it (2/4)

Click on plant girl to attach balloons

Pick up the coin (it's now on the stairs) and use it in the vending machine

Pick up ice cream – you now have all ice cream

Exito to Snail House

 

Snail House

Click on area above bottom right arrow to lower the barrier – Fever Stop (B) unlocked

Exit right to new area

 

Purple House

Look at straw hut with the bees – you need to find purple flowers

Look at the panel near the water -you need to find puzzle pieces

In the water under the watering can is a rubber ducky. Click it (3/4)

Pick up puzzle piece next to a rock between the purple house and the straw hut

Pick up purple butterfly on side of purple house

Pick up blue butterfly on tube leading into the water

Pick up red butterfly among the cattails in the water

Exit back to Snail House

Exit back to Outside Rabbit's House

Exit back to Rabbit's House

 

Rabbit's House

Pick up flower next to TV (grow it if you didn't grow it earlier like I told you to)

Exit right to sewing room

Plug should be in the purple outlet.

Open purple bag under table and pick up the puzzle piece

Move plug to blue outlet

Back out

Exit to Outside Rabbit's House

 

Outside Rabbit's House

Pick up flower next to the teddy bear

Pick up flower under the shower head, right of the beach ball

Pick up puzzle piece on stem of mushroom under all the valves

Pick up puzzle piece hidden behind a small yellow flower on the stairs – from the shower head, just keep moving down until you reach the yellow flower hiding the puzzle piece

Exit right to Snail House

 

Snail House

Pick up flower left of the raised glass where you got the balloon – it's hidden among smaller purple-y flowers

Pick up puzzle piece just above the raised glass

Pick up puzzle piece just right of the Snail House door – you now have all puzzle pieces

Exit right to Purple House

 

Purple House

Look at machine

Put together the puzzle – it's of a pair of lips drinking from a straw. Put the lips together in the middle rows of the first two rows and you'll easily figure out the rest.

Pick up flower from the machine – you now have all flowers

Click on straw hut

Pick up honey from straw hut and use it with the chimney of Purple House

Exit into Purple House

In an open cabinet is a rubber ducky. Click it – Quack Quack (B) unlocked

Look at moth on the projector – you'll now be tasked to find lightning bugs/fireflies

Move the green fabric on the wall and pick up firefly

Pick up the box of slides and put them in the projector

 

On the right side of the screen is a pump. Click the down arrow until the tube won't move lower, then press the pump to blow something out of the container. Click the up arrow once, press the pump. Repeat until you get to the top. Pick up the butterfly that comes out of the top position – Pumped Out (S) unlocked

 

Back out

Pick up firefly at bottom of screen

Exit back to Snail House

Exit back to Outside Rabbit's House

Exit back to Rabbit's House

 

Rabbit's House

Exit right to sewing room

Plug should be in blue outlet

Pick up firefly from box under table

Back out

Exit back to Outside Rabbit's House

 

Outside Rabbit's House

Pick up lightning bug on tree house roof

Exit to Snail House

 

Snail House

Pick up firefly hiding behind large chimney on Snail House

Pick up firefly on rock on very left side of screen, under the tube

Exit to Purple House

 

Purple House

Enter house

Look at telescope

Pull chain and pick up firefly – you now have all fireflies

Back out

Use fireflies with projector

Pick up red disc that fell off of projector – you now have both red pieces

Back out

Exit back to Snail House

 

Snail House

Look at door

Black out the top middle and the two bottom pieces

Enter Snail House

 

Look at the instruction picture. All the items you need to find are hilighted in blue and they're all in this scene. There's no penalty for misclicking or anything, so just click around until you pick something up and place it on one of the machines – you can't mess this up. Most of the items are in the background.

 

Pick up butterfly – Color Separator (S) unlocked. You now have all butterflies.

Back out

Exit back to Outside Rabbit's House

 

Outside Rabbit's House

Use butterflies with treehouse

Open treehouse door and look at it – you'll now be tasked with finding triangles

Back out

Exit to Snail House

Exit to Purple House

 

Purple House

Enter Purple House

Look at telescope

Wait until the green triangle comes around, then grab it

Back out of telescope

Open cabinet door and pick up triangle from the spring

Back out

Exit to Snail House

Exit to Outside Rabbit's House

Exit to Rabbit's House

 

Rabbit's House

Exit to sewing room

Plug should be in blue outlet

Open blue cabinets and pick up triangle

Back out

Pick up triangle on planet on top of green fridge

Exit back to Outside Rabbit's House

 

Outside Rabbit's House

Pick up triangle just right of Rabbit's butt, in bushes – you now have all triangles

Look at treehouse

Starting from the top middle (1) and working around clockwise 1-6, rotate 2 x2, 3 x2, 5 x1 and 6 x1.

Turn the all of the color valves EXCEPT FOR RED. I recommend just moving from purple up to orange. Wait for the water to stop before turning the next valve.

Turn the red valve once you're sure you've turned all the other ones – Sprinkler (S) and Fly Away (G) unlocked



#3 themindisacity

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Posted 29 September 2018 - 07:22 AM

CHAPTER TWO

 

Mushroom House

Look at Rabbit – you need to find beetles

One is in a test tube in the bottom left corner

One is in the bottom middle of the screen, on a chair (?)

One is behind a plank under the window of Mushroom House

Look at the puzzle door – you will be tasked with finding keys

Pull the red lever down and pick up the beetle from under the open tube

Pull the red lever up to the top position. Pick up the handle from the open tube and use it with Mushroom House

Enter Mushroom House

 

Look at picture on back wall and pick up key

Back out of picture

Click on bear to move his arm

Open toolbox, pick up screwdriver, and use it on the music box

Pick up pincers from toolbox and use them on the key to get that key

Pick up beetle from the hanging coat – you now have all beetles

Back out

 

Click on Rabbit to free him – Freedom (B) unlocked

In the tree Rabbit was in, there are four corked test tubes. Open all of them – Curiosity (B) unlocked

Pick up the red knob from one of the test tubes from Rabbit's tree and use it in the same machine where the other lever is

Move both levers all the way down and pick up the key – you now have all keys

Use keys with puzzle door

 

Work your way outside in, fine-tuning where necessary. Just worry about lining all the hearts up with each other and ignore everything else. It's pretty generous about the automatic alignment kicking in.

 

Doctor's Office

Look at the hatch next to Rabbit – you need to find spiders

Look at the machine next to the doctor – you need to find rings

Exit right

 

Boat House

Look at the Boat House – you'll need to find pipes

Click on the penguin and pick up the spider

Pick up pipe in the water at the end of the dock

Exit back to Doctor's Office

Exit back to Mushroom House

 

Mushroom House

Pick up spider from one of the test tubes from Rabbit's tree

Pick up ring from the left speaker on Mushroom House roof

Pick up spider from under Mushroom House roof

Move both red levers up and pick up the green pipe piece

Move left red lever to middle and right red lever all the way down and pick up the spider

Enter Mushroom House

Look at picture on back wall and pick up spider

Back out of picture

Pick up spider from under table

Click on bear's hat and pick up spider

Press button on music box and pick up spider

Back out

Exit to Doctor's Office

 

Doctor's Office

Pick up ring from sign above entrance

Pick up spider in middle of screen

Pick up spider above doctor – you now have all spiders – Itsy-Bitsy Spider (B) unlocked

Look at sewer

Solve the puzzle – green spiders go on outer ring, blue in middle, red in center. Work from the inside out – get the red spiders done first, then work on blue and green, as getting those two situated does not involve touching the red spiders at all.

Exit to Basement

 

Basement

Pick up pipe from sink

Open cabinet above sink and pick up ring

Open red cabinet, pick up watering can, fill it in the sink, and water the glowing flowers

Look at crystal machine – you will need to find crystals

Exit back to Doctor's Office

Exit to Boat House

 

Boat House

Pick up crystal from Boat House roof

Exit back to Doctor's Office

Exit back to Mushroom House

 

Mushroom House

Open bear's backpack, grab the pickaxe, and use it with the red crystal on the far right, above the lever machine

Enter Mushroom House

Pick up crystal from the opened music box

Back out

Exit to Doctor's Office

 

Doctor's Office

Open panel behind doctor, near the exit to the Boat House, and pick up the crystal

Pick up the pipe just above that panel

Exit down to Basement

 

Basement

Open red cabinet, pick up the showel, and dig up the green crystal – you now have all crystals

Use crystals with machine

Yellow – Orange – Purple – Red – Blue – Green

Green – Blue – Red – Yellow – Purple – Orange

Red – Yellow – Blue – Orange - Purple – Green

Pull lever

Exit back to Doctor's Office

 

Doctor's Office

Look at blinking red light – you'll need to find feathers

Look at broken control panel - you'll need to find power cables

Exit back to Mushroom House

 

Mushroom House

Click on owl and take the feather from his hat

Pick up feather from a small tube in Rabbit's tree

Pick up power cable from right speaker on Mushroom House roof

Enter Mushroom House

Pick up feather from bird statue

Pick up power cable from lamp

Back out

Exit to Doctor's Office

Exit to Boat House

 

Boat House

Click the button on the bug house until there is a power cable in the glass

Connect the two shapes at the top so they light up

Connect the middle circle on the left side and the middle diamond on the right side

Pick up the power cable

Press the button again so a pipe shows up

Connect the two bottom shapes and pick up the pipe

Press the button so a ring shows up (should be x2)

Connect the top and middle parts and make sure all other parts are disconnected

Pick up the ring – you now have all rings

Exit to Doctor's Office

Exit to Basement

 

Basement

Press button on small machine in middle of room

Pick up feather from bug on car

Click on car engine and pick up power cable

Exit to Doctor's Office

 

Doctor's Office

Pick up power cable hidden in the green cables on the big machine

Look at door next to doctor to put the rings in

Arrange the pictures in order left to right: scissors / medicine jar / syringe / bandaid / pill

Look at freezer

Pick up file from bottom shelf

Use file with ice on bottom shelf – Ice Sculptor (B) unlocked

Press button once

Pick up feather – you now have all feathers

Press button again

Pick up file and use it on ice on middle shelf

Pick up power cord – you now have all power cords

Pick up pipe from box the button is on

Back out

Use power cords with busted control panel

Solve the matching game – if this isn't randomized, the one that looks most like an octopus will always be the odd one out

Put together the x-ray – the border pieces are really big so try to get those in first. The pieces do NOT lock in when properly placed, but it's still pretty easy. Don't worry if it's not precise, the auto-finish is pretty generous

Use feathers with machine

Pick up results from feather machine and give them to doctor – Fingers Crossed (S) unlocked

On the table in front of the doctor is a lever. Pick it up, put it in the machine your sister was previously blocking, and pull the left lever, then pull the right one to pick up the pipe piece. pipe pieces. If you miss, just try again until you get it.

Pick up pipe – you now have all pipes

Exit to Boat House

 

Boat House

Put the pipes on the house

Connect the three blue pipes to each other and the shower head on the top left. Purple goes in the bottom-left. Red goes bottom right. You should be able to fill in the rest.

Enter Boat House

 

This is just like the Snail House from Chapter 1. Click around until you find something, then put it where the diagram indicates. It would take longer for you to read a walkthrough of it than it would for you to just click around.

 

Disappointment (G) unlocked during cutscenes



#4 themindisacity

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Posted 29 September 2018 - 07:22 AM

CHAPTER THREE

 

Roots House

Look at door – you need to find mushrooms

One is in one of the boxes hanging from the house

There are three signal birds here. They are very obvious and pulse blue and red. Click on all three to get rid of them (3/11)

Exit left

 

Wheel House

(Trust me)

You will need to find flippers (this should be automatic. If not, click the wheel)

Pick up mushroom from between the rightmost roots

Uncork the bottle in the water to get another mushroom

Click the signal bird on the drawing (4/11)

Exit left

 

Tracks House

Pick up mushroom on very left, in some red flowers

Open the hatch on the side of the house and pick up the mushroom – you now have all mushrooms

Click on oar in the kayak x2 for a flipper

Open the hatch on the floating tree and pick up a flipper

There are two rods here – one is next to the exit arrow and one is leaning against the floating tree. Pick up both and put them on the tracks

Click the signal birds (7/11)

Exit to Wheel House

Exit to Roots House

 

Roots House

Put the mushrooms on the door

From left to right, 1 to 6. Click 3 – 6 – 4 – 3

Enter Roots House

Click on center of room – you need to find flowers

Open hatch under table in back corner and pick up flipper

Back out

Pick up flipper from flagpole

Pick up flipper from under hanging boxes

Pick up flower from under hanging circles

Pick up flower from rocks above exit arrow

Exit to Wheel House

Exit to Tracks House

 

Tracks House

Pick up flower just left of floating tree top

Pick up flower from Tracks House roof

Exit to Wheel House

 

Wheel House

Pick up flower from water

Pick up flower from roots

Exit to Roots House

 

Roots House

Enter Roots House

Pick up flower from under table with candle on it – you now have all flowers

Use flowers with center of room

Back out

Exit back to Wheel House

Exit back to Tracks House

 

Tracks House

Super easy. Just alternate clicking the top and bottom wheels (start with the top one) until the dials are aligned and you can pick up the flipper. Press the reset button if you mess up – you now have all flippers

Exit to Wheel House

 

Wheel House

Click on wheel – Bring it Back! (B) unlocked

Click on faucet and barrel just left of the wheel – you need to get beans

Click the two signal birds (9/11)

Just left of the drawing of the moose, disguised as a branch, is a moose head you can pick up

Put the moose head on the door

Enter Wheel House

Look at lizard face – you need to get CDs.

Look at hanging legs – you need to get gears

Open drawer in bottom left – pick up bean

Pick up bean disguised on the lizard horn

Pick up gear in lizard tail

 

There are four mushroom weights here – three in front of the scale and one on the shelves behind it. There are 2 5s, 1 6, and 1 4 (count the number of dots)

On the left side, put 4 and 5. On the right side, put 5 and 6. Pick up gear.

Pick up the 5 from the right side to open the other flower. Put down the 5 and pick up the CD

Back out

Exit right to Roots House

 

Roots House

In front of Rabbit's boat is a hatch you can open with a gear you can pick up

Bean above right window

Gear in left window

Enter the house

Bean in the rock circle surrounding the moose, disguised as one of the rocks

CD in the cables above the moose

Gear in the plant on the left

Back out

Exit to Wheel House

Exit to Tracks House

 

Tracks House

Bean next to the broken kayak

CD on the cellar door

Bean in the shadows above the exit arrow, next to the floating tree

Exit to Wheel House

 

Wheel House

Bean in the top-most window

Click on the small curtain on the right side of the house, pick up the knife, and cut open the purple bag.

Pick up gear from bag

There is a small pipe between the two windows. Pick it up and use it to connect the faucet to the river

CD in top of small tree where you got the knife – you now have all CDs

Enter Wheel House

Put CDs in lizard mouth

Press green button

Look at monitor

 

Move the top right matchstick in the center number and move it to the same position on the right number. It should now read “3 + 6 = 9”

Rotate the maze so the balls fall in the heart. Once they're there, they're stuck, so just focus on one at a time.

Starting from the bottom right, just always click the option that's closest to the border, and click until you get the option to either click on a second row square or the center square. Click the center square. Then click the square under that, and the rest should just be default clicks.

 

Back out

Exit to Tracks House

 

Tracks House

Click the balloon shapes from left to right so it's heart – (red thing) – blue circle – (red thing) – heart

Enter Tracks House

Click on flickering blue button to turn on the lights

Pull the chain and pick up the gear under the moose head that just dropped

Open the hatch on the moose just to the left and put the heart piece into the moose on the tracks

Pick up the bean under the lamp, next to the barred tunnel

Pick up the axe on the ground near the lamp and use on the wood under the glowing blue lights

Pick up the left item (scissors or a feather) and use it on the moose on the tracks, then click the moose to send it outside.

After the cutscene, click the moose to send it inside.

Repeat this process with the right item (scissors or a feather).

Make sure you use the middle item (the sawblade) LAST – Hand in Hand (S) unlocks during cutscene

Back out

Click on the base of the floating tree – you need to find pills

Enter Tracks House

Pill at the base of the lamp

Open pot in bottom left corner and pick up the pill

Back out

Exit to Wheel House

Exit to Roots House

 

Roots House

Enter house

Pill in plant pot on right – click one of the ladybug leaves to reveal it

Back out

Exit to Wheel House

 

Wheel House

Pill disguised as a light bulb in the lamp on the house

Enter Wheel House

Pill in the lower of the right cabinets – you now have all pills

Exit to Tracks House

 

Tracks House

Use pills with base of floating tree

Pick up the bean from the hatch that just opened there – you now have all beans

Exit to Wheel House

 

Wheel House

Use beans with barrel and faucet

Click on faucet to water the beans – Beanstalk Ladder (S) unlocked

Exit up to roof

 

Roof

You can startle one of the signal birds here if you want, but the other can't be moved yet.

Open hatch on one of the branches – you now have all gears

Look at roof door – you need to get wood pieces

Back out

Exit to Wheel House

 

Wheel House

Wood piece in green hatch above wheel

Wood piece left of the ladder, about halfway up

Enter Wheel House

Wood piece under lizard desk

Use gears with hanging legs

 

Put a big gear next to the lower left gear so it starts turning.

Big gear right of that

Medium gear to connect it to the gear you can't move

Small gear right of that

Small gear right of that

Big gear right of that

Medium gear up

Small gear up

 

Wood piece on the robot body

Look at the robot body – you need to get (wind up) keys

Back out

Exit to Tracks House

 

Tracks House

Wood piece disguised on the front of the kayak

Enter Tracks House

Open hatch on mushroom in top left

Pick up key

Back out

Exit to Wheel House

Exit to Roots House

 

Roots House

Enter Roots House

Wood piece below the left candle – you now have all wood pieces

Back out

Key on windsock

Exit to Wheel House

Exit to Roof

 

Roof

Key on signal bird, which will startle it when you pick it up – Startler (B) unlocked

Open birdhouse on left for another key

Use wood pieces with door

 

The purple piece goes in the center

The red piece goes on middle left

The blue hexagon goes on middle right

Orange and yellow go on the bottom

Blue and green go on top – Programmer's Brain (S) unlocked

 

Enter attic

Same type of puzzle as before. Find the items and place them where the diagram indicates. The right drawer has a key that opens the chest on the left, for one of the pieces. The walnut under the drawer needs to be put on the red table and cracked open first.

Pick up the key from the moose head – you now have all keys

 

Use keys with robot moose

Just keep pressing R2 – Just Moo It! (G) unlocked



#5 themindisacity

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Posted 29 September 2018 - 07:23 AM

CHAPTER FOUR

Follow the arrows to click on the plants in the correct order to light up the area
Look at telescope until the cutscene ends, then back out

Observatory
Look at the three-panel arrow on the front of the observatory – you need to get clams
Exit to Underwater

Underwater
Look at the submarine – you need to get stars
Star on the submarine
Clam in the orange plants just left of the treasure chest
Star just left of the ladder leading back up
Clam below that, in the plants (there's a puffer fish swimming around here to draw your attention)
Exit to Observatory

Observatory
Open red hatch door and pick up the star on the backside of the door
Just above the hatch door is a cork. Pick it up and put it in the top-most of the three yellow plants left of Rabbit.
There's also a cork in a small yellow plant near the bottom right. Put that cork in the bottom-most of the three plants
Pick up the bottle crab thing and put it under the pipe coming out of those three yellow plants
Star just right of the yellow plant where you picked up that second cork
Look at the telescope again
Clam on the left side of the telescope frame
Back out
Look at the panels next to Rabbit

This is one of those puzzles where you need to take something from one panel and put it in a different panel. The items will only be used in panels directly next to each other, so this is pretty easy. Click the octopus to access new panels when needed – Flying Machine (B) unlocked

Pick up the octopus from the panel and put it in the door
Enter the Observatory
Star in the top left corner – you now have all stars
Click the crank next to that star to lower the bike and automatically be assined to search for bones
Look at the back of the bike – you need to find feathers
Clam behind the bike handlebars
Clam in the orange plants just right of the crank
Clam behind the orange plants in the lower right corner
Pick up the scepter near the cabinet on the right and use it to break the vase for another clam to pick up
Back out
Exit to Underwater

Underwater
Pick up the purple bottle crab thing and place it in the bottom left corner of the screen – this will raise a feather to pick up.
Bone above submarine, against the archway
Bone in the black clam right of the submarine
Use the stars with the submarine
Rotate middle star so the purple colors are at the top
Rotate top star so the purple is down and right
Now just work your way clockwise, matching the colors.
Enter the submarine
Bone above the sonar machine
Clam on bottom left of sonar machine – you now have all clams
Pull the sonar machine handle to turn it on
Pick up the knife and use it to cut the plants away from the base of the sonar machine
Open hatch on sonar machine and pick up feather
Back out
Exit back to Observatory

Observatory
Squeeze the purple bottle crab – as long as the middle of the yellow plants is uncorked, a feather will appear for you to pick up – you now have all feathers
At the bottom of the screen is a bone covered in plants. Pick it up and give it to the crab claws on the left to clean it and add it to your total
Click on the panel arrow to add the clams and open a new area
Just above where you've placed the shells is a panel. Pick it up and put it in the broken track on the right.
Exit up to Balcony

Balcony
Look at the leaf with the turtle on it left of the ladder. You need to find turtles.
Left of this turtle leaf is a panel. Pick it up and put it in the broken track on the right.
Click the four colored leaves to make a picture of a fish skeleton. Don't touch the red one – it's already positioned. Just align the rest of them accordingly. This will open a hatch for a bone you can pick up
Exit to Observatory
Exit to Underwater

Underwater
Enter submarine
Wait for the turtle to show up in the broken window, then pick it up
Back out
Exit to Observatory

Observatory
Enter Observatory
Turtle hiding in the bottom right orange plants, close to the bike
Open left cabinet and pick up the turtle – you now have all turtles - Befriend a Turtle (B) unlocked
Back out
Exit to Balcony

Balcony
I recommend you quit the game here (press start – quit game) to make an autosave before this puzzle. The previous autosave is quite a ways back, and this is an easy puzzle to mess up – there's no reset button on this one.
Click on turtle leaf

For this puzzle, refer to the dials as left, middle, and right. Each number is one click, not one cycle (i.e. just down or just up, not up and down as one turn)
Right x7 / left x2 (blue turtle) / left x4 / middle x2 / left (green turtle) / raise the left and right buttons so the tube is empty / left / middle x2 (yellow turtle) / left x3 / middle (red turtle) / left x2 / middle x2 / right / middle x2 (purple turtle) / left / right / middle x2

Pick up the hook you just revealed and put it in the slot near the top
Exit up

Hut
Look at the door – you need to get discs
Back out
Pick up the fabric next to the down arrow and put it on the side of the house – you need to get hermit crabs
Bone at the end of the fishing rod – you now have all bones
Disc in the pencil plants
Exit to Balcony
Exit to Observatory
Exit to Underwater

Underwater
Wait for a blue fish with a key nose to appear.
Pick up that fish and use it to unlock the treasure chest and pick up the hermit crab
Open the guitar case at the bottom middle and pick up the hermit crab
Disc left of the ladder
Disc on submarine roof
Enter submarine
Disc just above the knife
Disc on a fish gauge above the sonar machine
Hermit crab just below that gauge
Back out
Exit to Observatory

Observatory
Hermit crab in the long orange grass above the lobster claws
Open black clam in bottom left – pick up the disc
Enter Observatory
Hermit crab left of the crank
Disc on the snail in the bottom left corner
Hermit crab in cabinet on right
Put both the feathers and the bones on the bike – you will automatically be taken back outside
Pick up the chair next to the telescope and put it on the bike
Exit to Balcony

Balcony
Disc on the track
In the bottom left corner are two black clams. One is empty and the other has a disc – you now have all discs – make sure you open both of them - Shell Inspector (B) unlocked - sometimes this doesn’t pop until you open a different clam a bit later, when you’re searching for pearls. I don’t know why.
Hermit crab just left of where the hook door opened
Exit to Hut

Hut
Click on door
Swap the discs around to complete the picture. Pretty easy. Don't focus so much on the eyes as on the background.
Enter hut
You've done this before. Use the sword to cut open the box in the lower left corner. The twisted rod needs to go in the big claw on the left first to become usable. One of the pieces is in a black clam on the right
Bring It Up! (G) unlocked during cutscene
Pick up hermit crab from roof – you now have all hermit crabs
Use hermit crabs on the fabric
Pick up the fabric piece and put it on the bike
Click on the newly-grown plant – you need to find pearls
Exit all the way back to Underwater

Underwater
Enter submarine
Pick up the knife and cut open the seat
Pick up the pearl
Pick up the pearl disguised as one of the bolts on the left side
Back out
Open the yellow oyster right of the submarine and pick up the pearl
Pearl in the bottom left, in a red plant
Exit to Observatory

Observatory
Pearl disguised as one of the railing balls
Enter Observatory
Pearl being blown out of the bottom right plant
Open right cabinet and pick up the pearl
Back out
Exit to Balcony

Balcony
Pearl hiding in some white balls just right of the ladder (it's just above the drawing of the fish skeleton)
Pearl in the larger jellyfish
Exit to Hut

Hut
Pearl at the tip of the bar blocking the track – Pearl Collector (S) unlocked
Use pearls with the purple plant
Green on rightmost spot
Purple under him
Blue under him
Yellow above him
Red connected to yellow
Dark orange on bottom left
Light orange on top
Wind Creator (S) unlocked during cutscenes

#6 themindisacity

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Posted 29 September 2018 - 07:23 AM

CHAPTER FIVE

 

Sorry about the location names

 

Shoe

You need to find soap

Look at green circle above Rabbit – you need to find blocks

Look at picture in center – you need to find ladybugs

Click on the fabric left of the cabinet to reveal a color puzzle

Soap in shoe above left arrow

Block above the melting clock

Ladybug in broken pipe right of the top middle clock

Ladybug in green bottle on right

Exit left

 

Giant Clock

Ladybug just behind the right arrow

Ladybug in middle of bottom of screen

Ladybug on giant clock hand

Soap just left of the melting yellow clock, between the two yellow puffball things

Block just left of the melting red clock

On the pipe, move the pieces so that the square is in the middle of its rows, the triangle in the middle of its rows, the star on the top of its rows and the circle on the top of its rows. We'll come back to this item.

Pick up the shovel on the rock where the melting red clock is

Use it to dig the X

Look at what you just dug up – you need to find hourglasses

Back out

Exit to Shoe

 

Shoe

Hourglass in orange pipe just right of the center picture

Hourglass at the base of the puzzle tube solution

Exit to Giant Clock

 

Giant Clock

Hourglass in that color puzzle we just solved

Open the hatch on the left and pick up the hourglass

Hourglass left of the rock with the X on it – you now have all hourglasses

Click on all four of the puffball things – Jolly Yamyams (S) unlocked

Look at what you dug up

 

Sliding block puzzle. Boo. Remember you can hold Square to reset it. Follow the pictures

 

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zMxa1uZ.jpg

 

 

Look at what you dug up

Soap in pot in top left

Click around to find and replace all five teeth in the skull.

Pick up the ladybug – you now have all ladybugs

Back out

Quit the game to make an autosave/backup save. There's a timed one-shot trophy coming up after this puzzle.

Pick up the paper airplane on the hatch you just dug up and put it in the triangle slot.

 

This is an annoying timing puzzle. You need to click on the puffball dude so he lands on the paper airplane and brings it down to the next level. Repeat two more times, but your timing is going to change with each level, because the puffball has further to fall each time. Also, if you miss, it resets to the top level.

 

As soon as you get all three on the paper airplane, wait until they reach the right arrow, then quickly press D-Pad Right. You will see them fly across the Shoe screen and you will unlock Where Are They Going? (S)

 

Go back to Giant Clock

Pick up the soap

Exit to Shoe

 

Shoe

Use ladybugs with center picture

This is basically dominos. Rotate with Square if needed. Put 5-blank in the top left corner (5 on left), 3-6 in the top right (6 on left), 1-1 in the bottom right, and 5-6 in the bottom left (6 on left). Fill in from there.

Pick up the soap – you now have all soap

Use soap with Rabbit

Play three rounds of Simon – Bubble Passenger (S) unlocked

 

Red Clock

Click on the red guy in the nest – you need to find eggs

Click on the cart Rabbit is on – you need to find wheels

Open the hatch on the red clock, pick up the dagger, and use it to cut the vines in the bottom left (the hotspot is in front of the chest).

Exit back to Shoe

Exit back to Giant Clock

 

Giant Clock

Wheel next to the right arch of the paper airplane machine

Egg in pot above yellow clock

Egg next to crate on ground

Egg just left of right arrow, in some red flowers

Exit to Shoe

 

Shoe

Egg left of melted clock on the ground

Egg in rocks behind the Simon game – you now have all eggs

Wheel hidden in the bubbles right of the Simon game

Wheel in the open can right of the melted clock

Exit to Red Clock

 

Red Clock

Use eggs with nest

Pick up key from nest and use it on the treasure chest

Look at treasure chest

Pick up wheel – you now have all wheels

Back out

Use wheels with cart – Four Wheels (B) unlocked

You need to find stamps

Block on ground where cart used to be

Look at treasure chest

Pick up stamp

Pick up block – you now have all blocks

Back out

Exit to Shoe

Exit to Giant Clock

 

Giant Clock

Stamp in bottom left corner

Stamp in crate on ground

Look at what you dug up

Stamp in top right corner

Back out

Exit to Shoe

 

Shoe

Use blocks with green circle

Set the times to 6:15, 3:00, and 12:15, in that order

Pick up the stamp

Exit to Red Clock

 

Red Clock

Stamp left of Red Clock – you now have all stamps

Put the stamps on the shaft

Top column – blue / yellow / red

Right column – orange / purple / green

 

Symbolism

Pick up the clock hand and put it on the door

You have done this before, but this time match things where they make sense (ex: rabbit in a top hat, kite on strings, etc). You click between three screens to finish the puzzle – screens controlled by the clock hand.

 

First screen: The battery (stove) goes in the rocket ship. Place the shovel, car wheel, kite, pinwheel, and piece of cheese.

 

Second screen: Move the green lightbulb from the bug's antenna and put it above the red lightbulb on the left – this gets you the train. Place the train, panel/puzzle piece, yoyo, and square (in the baby carriage)

 

Third screen: Carrot goes in the mushroom on the left, which gets you the rabbit. Inflate the soccer ball with the pump on the right. Place the soccer ball, circle (in mushroom on left), ball on string (on the bouncy duck-horse neck), pirate hat, and rabbit.

 

Sickness is Gone (G) and Super Explorer (P) unlocked during ending cutscenes.



#7 themindisacity

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Posted 29 September 2018 - 07:23 AM

Guide is complete.  Hope it helps!

 

(Edit: this is apparently my 500th post :lol)



#8 Roughdawg4

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Posted 29 September 2018 - 09:41 AM

Thank you for the guide and congrats for the post award :)


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#9 Mark G

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Posted 03 October 2018 - 11:28 AM

The shell inspector trophy doesn’t actually pop until you collect the pearl from the yellow oyster shell underwater next to the sub.

#10 themindisacity

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Posted 04 October 2018 - 08:07 AM

The shell inspector trophy doesn’t actually pop until you collect the pearl from the yellow oyster shell underwater next to the sub.

 

Really?  I tested my walkthrough just as it was written and it popped where I said it did.  That's weird.  I wonder if it's a version difference?



#11 Cactuarism2

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Posted 18 October 2018 - 01:34 AM

thanks for the guide


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#12 Roughdawg4

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Posted 24 October 2018 - 10:57 PM

Guide is perfect thank you


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#13 Smashero

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Posted 26 October 2018 - 02:55 PM

Guide is great!

 

Thx Mindy!

 

Of course I have to :P:

 

1)Open the yellow oyster right of the submarine and pick up the pearl

 

"Shell Inspector" popped here.

Pearl in the bottom left, in a red plant

 

2)Top column – blue / yellow / red

Shall be LEFT column.


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#14 DIM10

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Posted 27 October 2018 - 10:54 AM

Thx for the guide.


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#15 xxRC85xx

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Posted 13 November 2018 - 05:57 PM

Perfect guide, thanks


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