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Gothic Murder: Adventure That Changes Destiny Trophy Guide (English version)

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#1 ferryjan

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Posted 30 September 2020 - 04:14 AM

Gothic Murder: Adventure That Changes Destiny (English version)
 
yTNdB5R.png
 
Overview:
 
  • Estimated trophy difficulty: 1.5/10
  • Offline trophies: 6 (0  :plat 2  :gold 4  :silver 0  :bronze)
  • Approximate amount of time to 100%: ~ 1 - 2 h (40 min with turbo controller)
  • Stacking available?: Yes. Two lists,  usa%20(2).png  and  :jp: (Guide for the Japanese version - Click here)
 
Controls:
 

:cross Select

:circle Cancel

:r2 Open in-game menu

:triangle Auto-play

:square Skip (function not available if texts are unread)

 
 
Configuration:
 
Choose “Option” from the main menu
 
Spoiler
 
Original Japanese guide: https://h1g.jp/gothicmurder/


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#2 ferryjan

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Posted 30 September 2020 - 04:15 AM

WALKTHOUGH

 

 

START A NEW GAME

 

CHAPTER 1 START

 

Auto-play with  :triangle button

 

LOCATION SELECTION

My room

 

1. Are you alive

 

LOCATION SELECTION

Lord's Room

 

SEARCH START

Investigate Chest

Investigate Candle

Investigate Virgin Mary statue

Investigate Broken piece

 

Press   :l2  button to bring up MEMORY menu

Choose Duster

3. Feather

 

QUESTION START

Choose Duster

1. It was already cracked.

 

Choose Candle

Choose Candle again

QUESTION FINISH

 

Choose Small key

 

1. You can leave it to me!

 

LOCATION SELECTION

Green Rm

 

1. Maintain eye contact with him

 

LOCATION SELECTION

White Rm

 

LOCATION SELECTION

Red Rm

 

CHOOSE Will

 

2. What is it?

 

LOCATION SELECTION

Blue Rm

 

1. Offer to help

 

SEARCH START

Investigate Table

Investigate Candles

Investigate Shelf

 

1. Ask

 

CHOOSE Will

 

1. William

1. Sit next to Ewen

2. Something other than a spirit

1. The paper was prepared in advance

2. Illuminated by the candle

 

2. Assess the situation first

 

SEARCH START

Investigate Maurice

Investigate Wine bottle

Investigate Cork

Investigate Cap seal

Investigate Natalie

 

LOCATION SELECTION

Lord's Room

 

QUESTION START

Choose Cork

3. The hole on the bottom of the cork

Choose Syringe

3. He didn't drink any of the wine

Choose Handkerchief

QUESTION FINISH

 

1. Talk to him

 

CHAPTER 1 END

 

TROPHY #01 The Beginning of a Nightmare  :silver 

 

 

CHAPTER 2 START

 

LOCATION SELECTION

Hall

 

LOCATION SELECTION

Dining Rm

 

1. Arbitrate

 

LOCATION SELECTION

Kitchen

 

1. Warn him to be careful

 

LOCATION SELECTION

Blue Rm

 

1. Seance

2. Her past

 

LOCATION SELECTION

Red Rm

 

SEARCH START

Investigate Chest

Investigate Bed

 

1. Investigate

 

Investigate Night table

Investigate Wardrobe

 

1. Look inside

1. Who is in the locket?

2. Why did you get called to the manor?

 

LOCATION SELECTION

Green Rm

 

LOCATION SELECTION

White Rm

 

1. Investigate the situation

 

SEARCH START

Investigate Seal

Investigate Pouch itself

Investigate Pattern

 

2. During the walk.

1. Opening

 

LOCATION SELECTION

Kitchen

 

2. Ask others

1. About William

2. About Grace

 

LOCATION SELECTION

Terrace

 

2. Leave

2. Leave silently

 

LOCATION SELECTION

Lord's Room

 

1. Go with her

1. Run toward him

 

SEARCH START

Investigate Bird

Investigate Dead leaves

 

Press   :l2  button to bring up MEMORY menu

Choose String pouch

 

Press   :l2  button to bring up MEMORY menu

Choose Pheasant

 

2. Ask Irving

3. William

 

QUESTION START

Choose Lottery

3. He manipulated the drawing order

3. "Dangerous?"

Choose Pheasant

1. Oliver

Choose The predecessor's rifle

Choose String pouch

QUESTION FINISH

 

1. About the attempted poisoning

2. The plan

 

CHAPTER 2 END

 

TROPHY #02 Lord, the Hunted  :silver


Posted Image

#3 ferryjan

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Posted 30 September 2020 - 04:15 AM

CHAPTER 3 START

 

LOCATION SELECTION

Lord's Room

 

LOCATION SELECTION

Kitchen

 

LOCATION SELECTION

Dining Rm

 

1. Talk to him

 

LOCATION SELECTION

White Rm

 

LOCATION SELECTION

Predecessor's Rm

 

1. About the predecessor

2. About the room key

 

SEARCH START

Investigate On the desk

Investigate Drawers

 

1. First drawer

2. Second drawer

3. Third drawer

3. There is another space in the back.

 

Investigate Upper door

 

1. Use item

Choose Cuff links

3. Hexagonal cuff link

 

Investigate Lower right door

Investigate Bottom center door

Investigate Bookshelf

Investigate Upper door again

 

LOCATION SELECTION

Hall

 

1. About the predecessor

2. About the seance

 

Press  :l2  button to bring up MEMORY menu

Choose Knife case

 

Press  :l2  button to bring up MEMORY menu

Choose Pendant

 

LOCATION SELECTION

Kitchen

 

LOCATION SELECTION

Red Rm

 

Choose Pendant

2. I wouldn't say that...

1. Stop them

 

LOCATION SELECTION

Blue Rm

 

LOCATION SELECTION

Terrace

 

Choose Mask

 

LOCATION SELECTION

Red Rm

 

MAKE SAVE #01

 

1. Irving

 

LOCATION SELECTION

Lord's Room

 

LOCATION SELECTION

Predecessor's Rm

 

SEARCH START

Investigate Upper door

Investigate Safe

 

1. About Keith

2. About the writing

 

Investigate Bookshelf

Investigate Safe again

 

1. Turn

3. Bottom

2. Right

1. 6

1. Upper left

1. Left

2. 13

2. Upper right

2. Right

3. 32

 

Investigate Bookshelf again

 

LOCATION SELECTION

Dining Rm

 

Choose Rose Garden

 

LOCATION SELECTION

Terrace

 

Choose Right path

1. Proceed

Choose Right path

1. Proceed

Choose Left path

1. Proceed

Choose Pink roses

Choose Golden rose

 

2. Not now

2. Ewen

 

QUESTION START

3. To put the blame on someone else

2. Heard from someone other than Leila

2. Show the evidence

Choose Diary

2. Keith

1. Impersonate the predecessor

Choose Paper in the key

Choose Will

QUESTION FINISH

 

1. Reasons for turning Ewen away

2. About seance

 

CHAPTER 3 END

 

TROPHY #03 The Ghost of Roses  :silver 

 

 

CHAPTER 4 START

 

LOCATION SELECTION

Hall

 

LOCATION SELECTION

Dining Rm

 

2. I'll stop it.

1. Agree

 

LOCATION SELECTION

Blue Rm

 

1. Explain

Choose Will paper

2. She was told by the culprit.

Choose Letter from Oliver?

 

LOCATION SELECTION

White Rm

 

1. The letter from the culprit

2. Leila's motive

3. The black dog

 

Choose Promise with Leila

Choose Pocket watch

 

LOCATION SELECTION

Predecessor's Rm

 

Choose Paper in the key

 

3. key:0

2. Move the watch hands

12. 12

 

LOCATION SELECTION

Reception Rm

 

SEARCH START

Investigate Right-most shelf Apple tree

Investigate Fruit 5

 

Choose Key

 

Investigate Second shelf

Investigate Fourth shelf

Investigate Door

 

1. Remove rust

3. Press 3 times

2. Press 2 times

6. Press 6 times

 

LOCATION SELECTION

Hall

 

Choose Exorcism

 

LOCATION SELECTION

Lord's Room

 

1. Ask Irving

2. Ask Noel

 

SEARCH START

Investigate Floor

Investigate Table

Investigate Box

Investigate Teacup

 

2. This tea has been replaced.

 

LOCATION SELECTION

Hall

 

1. I can count on him.

 

LOCATION SELECTION

Dining Rm

 

LOCATION SELECTION

Kitchen

 

LOCATION SELECTION

Terrace

 

Choose Cup fragment

Choose Rusty knife

 

QUESTION START

Choose Cup fragment

Choose Tea cozy

Choose Black dog

QUESTION FINISH

 

LOCATION SELECTION

Lord's Room

 

1. Search

1. Check the room

 

SEARCH START

Investigate Wardrobe

Investigate Window

 

1. Call him

2. Look for other ways

 

Investigate Chest

 

1. Throw it at Ewen

2. Don't jump

 

Investigate Bed

 

1. Want to be close to Mr. Irving.

 

Choose Picture of boys

Choose Exorcism

 

CHAPTER 4 END

 

TROPHY #04 The Forbidden Fruit  :silver 


Posted Image

#4 ferryjan

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Posted 30 September 2020 - 04:15 AM

FINAL CHAPTER START

 

1. Search the room

 

SEARCH START

 

Press  :l2  button to bring up MEMORY menu

Choose Memo in the box

 

Investigate Door

Investigate Bookshelf

 

3. The same letters are used

 

Investigate Bookshelf again

 

6. F

2. Because it's the letter before G.

1. Take out the screw

 

Choose Coin

 

Investigate Incense burner

 

Press  :l2  button to bring up MEMORY menu

Choose Coin

 

1. Insert in the gap of the incense burner

 

Investigate Irving

 

1. Exorcism

2. About his older brother

3. Reason for his anger

4. Replacement between Keith and father

5. About "an idea"

1. About Irving

2. Reasons for being in the kitchen

3. Before coming here

 

LOCATION SELECTION

Lord's Room

 

LOCATION SELECTION

Reception Rm

 

LOCATION SELECTION

Dining Rm

 

LOCATION SELECTION

Kitchen

 

LOCATION SELECTION

Blue Rm

 

LOCATION SELECTION

White Rm

 

1. Examine the room

 

SEARCH START

Investigate Floor

 

1. Lift the carpet

Choose Oil pot

 

Investigate Cuckoo clock

 

1. Cuckoo

3. To drop the flame onto the floor.

 

LOCATION SELECTION

Reception Rm

 

1. About letters

2. About the intrusion

3. About Keith

4. About his objective

1. I think he is.

 

QUESTION START

4. Residence fire

Choose Cuckoo clock

Choose Caramelized onions

3. Leila

Choose Silk thread

2. To stop the fire

QUESTION FINISH

 

1. Relationship with Jack

2. About the poison in the wine

3. The incident in the rose garden

 

ENDING #01

 

TROPHY #05 ROAD TO HAPPINESS  :gold 


Posted Image

#5 ferryjan

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Posted 30 September 2020 - 04:16 AM

LOAD SAVE #01

  

From this point, you can use skip function to fast-forward read texts from previous playthrough.

Holding  :square button to fast-forward.

Most part in this playthrough will be the same as the previous playthrough, I will highlight the differences with green color plus ++IMPORTANT++ mark

 

2. Ewen    ++IMPORTANT++

 

LOCATION SELECTION

Lord's Room

 

LOCATION SELECTION

Predecessor's Rm

 

SEARCH START

Investigate Upper door

Investigate Safe

 

1. About Keith

2. About the writing

 

Investigate Bookshelf

Investigate Safe again

 

1. Turn

3. Bottom

2. Right

1. 6

1. Upper left

1. Left

2. 13

2. Upper right

2. Right

3. 32

 

Investigate Bookshelf again

 

LOCATION SELECTION

Dining Rm

 

Choose Rose Garden

 

LOCATION SELECTION

Terrace

 

Choose Right path

1. Proceed

Choose Right path

1. Proceed

Choose Left path

1. Proceed

Choose Pink roses

Choose Golden rose

 

2. Not now

2. Ewen

 

QUESTION START

3. To put the blame on someone else

2. Heard from someone other than Leila

2. Show the evidence

Choose Diary

2. Keith

1. Impersonate the predecessor

Choose Paper in the key

Choose Will

QUESTION FINISH

 

1. Reasons for turning Ewen away

2. About seance

 

CHAPTER 3 END

 

 

CHAPTER 4 START

 

LOCATION SELECTION

Hall

 

LOCATION SELECTION

Dining Rm

 

1. I'm sure...      ++IMPORTANT++

1. Agree

 

LOCATION SELECTION

Blue Rm

 

1. Explain

Choose Will paper

2. She was told by the culprit.

Choose Letter from Oliver?

 

LOCATION SELECTION

White Rm

 

1. The letter from the culprit

2. Leila's motive

3. The black dog

 

Choose Promise with Leila

Choose Pocket watch

 

LOCATION SELECTION

Predecessor's Rm

 

Choose Paper in the key

 

3. key:0

2. Move the watch hands

12. 12

 

LOCATION SELECTION

Reception Rm

 

SEARCH START

Investigate Right-most shelf Apple tree

Investigate Fruit 5

 

Choose Key

 

Investigate Second shelf

Investigate Fourth shelf

Investigate Door

 

1. Remove rust

3. Press 3 times

2. Press 2 times

6. Press 6 times

 

LOCATION SELECTION

Hall

 

Choose Exorcism

 

LOCATION SELECTION

Lord's Room

 

1. Ask Irving

2. Ask Noel

 

SEARCH START

Investigate Floor

Investigate Table

Investigate Box

Investigate Teacup

 

2. This tea has been replaced.

 

LOCATION SELECTION

Hall

 

1. I can count on him.

 

LOCATION SELECTION

Dining Rm

 

LOCATION SELECTION

Kitchen

 

LOCATION SELECTION

Terrace

 

Choose Cup fragment

Choose Rusty knife

 

QUESTION START

Choose Cup fragment

Choose Tea cozy

Choose Black dog

QUESTION FINISH

 

LOCATION SELECTION

Lord's Room

 

1. Search

1. Check the room

 

SEARCH START

Investigate Wardrobe

Investigate Window

 

1. Call him

2. Look for other ways

 

Investigate Chest

 

1. Throw it at Ewen

2. Don't jump

 

Investigate Bed

 

2. Want to follow Mr. Ewen.     ++IMPORTANT++

 

Choose Picture of boys

Choose Exorcism

 

CHAPTER 4 END

 

 

FINAL CHAPTER START

 

1. Search the room

 

SEARCH START

 

Press  :l2  button to bring up MEMORY menu

Choose Memo in the box

 

Investigate Door

Investigate Bookshelf

 

3. The same letters are used

 

Investigate Bookshelf again

 

6. F

2. Because it's the letter before G.

1. Take out the screw

 

Choose Coin

 

Investigate Incense burner

 

Press  :l2  button to bring up MEMORY menu

Choose Coin

 

1. Insert in the gap of the incense burner

 

Investigate Irving

 

1. Exorcism

2. About his older brother

3. Reason for his anger

4. Replacement between Keith and father

5. About "an idea"

1. About Irving

2. Reasons for being in the kitchen

3. Before coming here

 

LOCATION SELECTION

Lord's Room

 

LOCATION SELECTION

Reception Rm

 

LOCATION SELECTION

Dining Rm

 

LOCATION SELECTION

Kitchen

 

LOCATION SELECTION

Blue Rm

 

LOCATION SELECTION

White Rm

 

1. Examine the room

 

SEARCH START

Investigate Floor

 

1. Lift the carpet

Choose Oil pot

 

Investigate Cuckoo clock

 

1. Cuckoo

3. To drop the flame onto the floor.

 

LOCATION SELECTION

Reception Rm

 

1. About letters

2. About the intrusion

3. About Keith

4. About his objective

1. I think he is.

 

QUESTION START

4. Residence fire

Choose Cuckoo clock

Choose Caramelized onions

3. Leila

Choose Silk thread

2. To stop the fire

QUESTION FINISH

 

1. Relationship with Jack

2. About the poison in the wine

3. The incident in the rose garden

 

1. Follow him       ++IMPORTANT++

 

ENDING #02

 

TROPHY #06 ROAD TO FREEDOM   :gold 


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#6 ferryjan

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Posted 30 September 2020 - 04:16 AM

Guide is complete


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#7 Free

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Posted 01 October 2020 - 11:03 PM

Thanks Ferry.  Excellent


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#8 Dino_Roar

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Posted 04 October 2020 - 10:19 AM

Thanks for the Perfect Guide. :)


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#9 themindisacity

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Posted 06 October 2020 - 12:31 AM

Perfect; thank you!



#10 PUNISHER PREMIER

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Posted 09 October 2020 - 12:56 AM

Another excellent guide Ferry. Keep it up :thumbsup


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#11 Roughdawg4

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Posted 09 October 2020 - 07:30 AM

Guide is perfect, thank you :)





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