Jump to content

View New Content
Forums
Photo

The room VR: a dark matter Text walkthrough

VR

  • Please log in to reply
3 replies to this topic

#1 DIM10

DIM10

    Supreme CG Counter

  • Administrator
  • 2517 posts
  • LocationBelgium
  • PSN ID:DIM10
  • Feedback Score:14

User's Awards

                             

Posted 25 March 2020 - 02:09 PM

zDUsUVg.png

 

Overview:

  • Estimated trophy difficulty: 1/10
  • Offline trophies: 6 ( 4trophy_silver.png, 2trophy_gold.png)
  • Online trophies: 0
  • Approximate amount of time to 100%: 2 to 3 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: None known
  • Do trophies stack?: No.
  • Do cheat codes disable trophies?: None known
  • Special peripherals or multiple controllers needed?: PSVR, you can play with controller or move controller

Introduction:

 

In the room VR you play as a detective that investigate the disappearance of an egyptologist.

You have to solve puzzles in escape room kinda style, switching between reality en illusion.

Game is best played standing. If you are stuck you always can get a few hints in game.


This post has been promoted to an article

DIM10.png


#2 DIM10

DIM10

    Supreme CG Counter

  • Administrator
  • 2517 posts
  • LocationBelgium
  • PSN ID:DIM10
  • Feedback Score:14

User's Awards

                             

Posted 25 March 2020 - 02:09 PM

Text Walkthrough:

 

Chapter 1:

  • Follow tutorial instructions, then move to the projector.
  • Turn around and go to the desk, read the paper.
  • Open drawer on the left , to get the safe key.
  • Move to the right and use key on the safe.
  • Move to the right and set dials on C06 and use handle.
  • Take safe cracker from elevator.
  • Move back to the safe and use the safe cracker on it.
  • Turn the handle to make a hole.
  • Set gears in position and turn the handle to open the safe.
  • 2wYKMaY.jpg
  • Take artifact from inside the safe.
  • Move back to the projector and read paper.
  • Left of the projector is a box, you have to turn the dial, to light the corners.
  • Top left, top right, bottom left and bottom right to open it.
  • Take eyepiece.
  • Use the eyepiece to see another dimension.
  • Look to the desk.
  • A puzzle box will appear.
  • Turn the top of the box to match the star symbol.
  • Pull the little roof thing on the right of the triangle symbol.
  • Pull the right base under the little roof for the diamond symbol.
  • The box will open, place the artifact in the middle.

zeC79TQ.png Detective's Office

Complete the first chapter

 

 

Chapter 2:

  • You start on desk with artifact in front of you.
  • Wait until a paper lands on the desk.
  • Use eyepiece, take the paper, look left to match the hole with the symbol.
  • You are now in an archaeology room.
  • Go behind the desk on the right.
  • Use eyepiece and take paper.Match the hole with the symbol.
  • Go to the double door and use the handles to open 3 locks.
  • Now move left of the door and set the handle on door.
  • Move back to the ropes and pull them to open the doors.
  • Move to the centre and turn the handle until the coffin is locked in front of you.
  • Move next to the coffin and read paper, then pick up brass weight.
  • Now use eyepiece, take paper and look to the desk.
  • Go to the desk in pick up the eyepiece lens from inside the box.
  • Move to the rock on the right and look right to the box.
  • Use eyepiece, you can now turn the lock end get a ceremonial dagger.
  • Move back to the desk and place the dagger in the statue.
  • You can now take the engraved cylinder.
  • Use eyepiece and turn the box right of the statue to reveal some locks.
  • Use your finger on the flips to move them.
  • The top on all the way to the left.
  • The bottom one 2 spots to the left.
  • New sides with puzzles will appear on the box.
  • Look to the right of the box, to see a hole.
  • Place the brass weight in the hole and open the lock.
  • Take the egyptian tool from inside.
  • Move to the box near the ropes.
  • Use eyepiece and move lock to the right.
  • Now place the egyptian tool, use eyepiece and turn the tool to unlock the box.
  • Take the new tool and the box will change.
  • Pick the engraved disk from inside the box.
  • Move to the coffin and place the disk.
  • Use eyepiece to reveal a puzzle.
  • Turn the wheels to get the colours in the right place. red, blue, green.
  • A keyhole will appear, place the tool, then turn it to open the coffin.
  • Move back left of the door and set the handle to coffin.
  • Go back to the ropes and pull them until you lift the lid from the coffin.
  • Go to the coffin and pick up an ornate golden orb.
  • Go back to the desk and turn the box, so slide markers to symbols.
  • 75Q2afW.jpg
  • Drawer will open, pick half of scarab.
  • Turn box 180°, place butterfly on second spot from the left.
  • Go to the stone and take the orb from your inventory.
  • Hold and move to orb, so you light up 4 balls inside the orb.
  • You have to move them to the centre to light.
  • The orb will change.
  • You can place the orb in the box right of the stone.Turn the orb to open the box.
  • Now placed the engraved cylinder in the open spot.
  • Turn the 3 cylinders in place to open drawer.
  • gVFpS19.jpg
  • Take another piece of gilded scarab.
  • Now place both pieces of the scarab on the stone.
  • Use eyepiece and use handle to tap colored buttons to the solve puzzle.
  • Pick up the egyptian symbol from the opened scarab.
  • Go back to the desk and place  the symbol on the missing slot.
  • Slide it over to the left.
  • Drawer will open, take metal handle from inside.
  • Go to the box left of the ropes.
  • Place the metal handle and turn it so you can slide the golden handle to the left.
  • Pick up the decorated amulet.
  • Go back to the stone, there should be 2 tiles on top of the box, take them.
  • Use eyepiece and take letter right of the box, match the hole in the letter.
  • Go to the coffin and place the 2 tiles so you can slide the metal tokens inside them.
  • Take the tiles with tokens back up.
  • Go back to the desk and place the tiles on the box.
  • Use the tokens to light up all the lights on both sides of the box.
  • The box will open, take the jackal, falcon and baboon.
  • Go back to the coffin and place from left to right.
  • Falcon, jackal, baboon.
  • Now pull the chin to reveal the mummy.
  • Place the amulet to get human heart.
  • Go back to the stone and place the heart in the scarab.
  • Use eyepiece, use the handle to cut the rope.
  • Watch cutscene.
  • Go to the coffin and use eyepiece and take letter, match the hole.
  • You can now take another artifact from top of the coffin.

 

Wb5dnfr.png Museum Storeroom

Complete the second chapter


DIM10.png


#3 DIM10

DIM10

    Supreme CG Counter

  • Administrator
  • 2517 posts
  • LocationBelgium
  • PSN ID:DIM10
  • Feedback Score:14

User's Awards

                             

Posted 27 March 2020 - 12:05 PM

Chapter 3:

 

  • Place the 2nd artifact on the desk.
  • Use eyepiece, take paper and look right to match the hole.
  • You are in a chapel now.
  • Use eyepiece and take paper on the right.
  • Move forward and look left to a box on a bench.
  • Take mechanical key from inside.
  • Move to the door and remove lid to see keyhole, use key to open the door.
  • Move forward and remove the 2 locks on the fond.
  • Use eyepiece and take paper. Turn around to match the hole.
  • Go to the stand to find the box with the eyepiece lens.
  • Use eyepiece and look to the right.
  • Use your finger on the red to teleport inside.
  • Move forward and turn the wheel left, right, and left.
  • You will be back in front of the numbers board.
  • Turn it to find the decanter bowl, pick it up.
  • Now go left in the chapel, to find a puzzle in a hall.
  • Pick up a stone tile next to the puzzle.
  • Go back to the middle and place the stone tile on the stone door.
  • Use eyepiece,now move circles so you can push the square back and reveal a colour piece.
  • QnwZyXA.jpg
  • Now go to the left of the chapel, inside the library.
  • Go to the kabinet, turn the wheel so you can remove both locks.
  • Inside you find mirror fragments carved in a stone.
  • Back to chapel, on the right side you find a fountain.
  • Set the symbols on the fountain like this:
  • PW4VVhT.jpg
  • Now place the decanter bowl to fill it up.
  • Go to the fond in the middle and place the bowl to reveal puzzle.
  • Turn the handles under the puzzle to the right, so the beam narrows to the centre of the sun.
  • The puzzle will open a bit more.
  • Use eyepiece and teleport inside of the fond.
  • Use ropes and handle to match the colour piece on the bottom.
  • RPyJEMm.jpg
  • Go back outside.
  • Use the handle on the fond, so the light beam hits the door.
  • The door will open and statues will appear.
  • Go to angel statue and pick up a wooden star adorned with gold.
  • Place the stone mirror in her hands.
  • Go back to middle fond, use eyepiece to teleport inside again.
  • Use the ropes and handle to match the new colour piece.
  • Go back outside.
  • Use handle on the fond, so the beam turns the statue.
  • Go back to the library.
  • Go the the candle-holder left of the painting.
  • Place the wooden star and the painting will move and a box will appear.
  • Turn the box, so you can pick up a lock pick.
  • Now turn the box back to the front, so you can turn the handle for a new teleport.
  • Use eyepiece to get inside.
  • Go the the right to find a lock you can release.
  • Go back outside, use eyepiece and turn box to look inside.
  • You have to switch the pieces and turn the rope to make a bridge.
  • Turn the rope to the right side, with pieces are set as below:
  • YWWJnnh.jpg
  • Turn the box the the front, use eyepiece and teleport inside.
  • Cross the bridge and remove the left lock.
  • Once outside, turn the box until a heavy medallion falls and you can pick it up.
  • Now use your eyepiece to reveal another bridge puzzle.
  • Slide the piece in the wheel and pull the rope to get them in place and make a bridge.
  • Turn the box to the front and teleport inside.
  • Cross the bridge and turn both handles on left and right to release the locks.
  • Go back outside and turn the box until 2nd medallion drops.
  • Pick it up and use eyepiece again for another bridge puzzle.
  • Use the ropes left and right to get stairs in place, start with bottom ones.
  • tTpIzsO.jpg
  • Use eyepiece in front of the box and teleport inside.
  • Cross bridge so you can turn handle to oppen lower lock.
  • Go back outside, turn the box and use piece on the back.
  • Now use the rope on the left and right to get the top stairs in place.
  • DFAaFYR.jpg
  • Turn box to the front again and teleport inside.
  • Cross stairs to turn the handle and open top lock.
  • Once outside again, turn the box until 3rd medallion falls off.
  • Pick it up.
  • Turn the box until text appears.
  • Go back to chapel entrance and use lock pick on the door with the golden horn on it.
  • Go inside, left of the organ is a heavy hammer and right a wooden stopper.
  • Pick them both up.
  • Now make your way through the chapel to the upper side of the organ.
  • Use the wooden stopper and pull them both down and get a new teleport.
  • Use eyepiece and get inside.
  • Move to 2 spots on the left, both with handle to unlock.
  • Go back to starting point and remove the adjuster nut until it drops.
  • Now look to your left to find a golden handle.
  • Turn the handle so the pipes turn inside out.
  • Go back outside and turn the handle so the wooden stoppers are at 11 o'clock.
  • Use eyepiece and teleport inside.
  • Go left and through the pipe.
  • On the other side you will find a little organ pipe.
  • Go back outside.
  • Turn the handle until the missing spot is at 3 o'clock.
  • Place the organ pipe in that spot.
  • Use eyepiece again and teleport back inside.
  • Go right, through the pipe and release another 2 locks.
  • Go back to the middle, turn the handle to open the door.
  • Go inside and turn both adjuster nuts until they drop and set the gears in place.
  • The organ is now fixed.
  • Now go back to the organ.
  • Use eyepiece for a mini game.
  • You have to press the buttons on the organ to get the ball in the 3 red spots.
  • Once done, the organ will open and you can take stained glass.
  • Go to chapel and place the stained glass on statue on the right.
  • Back to the fond.
  • Use eyepiece, teleport in.
  • Use ropes and handles to match the colour piece.
  • Back outside, use the handle on the fond so the beam turns the statue.
  • Now go to hallway on the left, to the locked door.
  • Use lock pick to open and head upstairs.
  • Place the hammer on the missing spot and a crank will appear.
  • Turn the crank down.
  • You can now pick up a cogwheel inlaid with wood.
  • Go back down and place the cogwheel on the puzzle in the hallway.
  • Turning the crank will set the clock above the statues.
  • Turn the centre dial facing the full moon (3 o'clock)
  • The 2nd dial at the circle (10 o'clock)
  • The outer dial at 11 o'clock.
  • The bell will be triggered.
  • Go back up, use eyepiece and teleport in.
  • Take the stained glass emblem from the bell.
  • Go back to the chapel and place the stained glass on the statue.
  • Back to the fond.
  • Use eyepiece, teleport in.
  • Use the ropes and handle to match the colour piece.
  • Go back outside and use the handle on the fond so the beam will turn the statue.
  • Now go to the statue holding the shield and place the 3 heavy medallions.
  • Now turn the middle handle left and right so the medallions set a perfect circle.
  • Use the eyepiece on the shield.
  • Turn the symbols so they match with the ones on the floor.
  • Go back to the fond.
  • Use the eyepiece and teleport in.
  • Use the ropes and handle to match the last colour piece.
  • Go back outside and use the handle on the fond so the last statue turns.
  • Now use the handle again to reveal a staircase.
  • Use stairs to get down in the basement.
  • Use eyepiece with paper.
  • Break the coffin to find the artifact.

 

JjWYRZb.pngVillage Chapel

Complete the third chapter


DIM10.png


#4 DIM10

DIM10

    Supreme CG Counter

  • Administrator
  • 2517 posts
  • LocationBelgium
  • PSN ID:DIM10
  • Feedback Score:14

User's Awards

                             

Posted 27 March 2020 - 02:29 PM

Chapter 4:

  • Place the artifact on the desk.
  • Use eyepiece and pick up paper, match the hole with symbol on the left.
  • You are in a cottage now.
  • Move to the middle, use eyepiece with paper and look to the cauldron.
  • Move to the kabinet with the candles.
  • Open top closet to find firelighter.
  • Open the furnace the right.
  • Light the candles with the firelighter like shown in the closet.
  • 8qbjB7H.jpg
  • A drawer will open, take an ornate glass jar and inscribed metal cube.
  • Go to the rotating contraption next to the birdcage.
  • Place the jar.
  • Now hold the metal cube so the symbol drop from number 1.
  • Now turn the contraption until the symbol match.
  • Pull the handle to fill the jar.
  • Now go to the cauldron and empty the jar in it.
  • Repeat this step for number 2 and 3 on the cube.
  • The liquid in the cauldron will change now in a shape form.
  • Place the cube inside it to get a scratched looking glass.
  • Move to sleeping area and use the glass on the stone wall to reveal a door.
  • Move to the birdcage and use glass on it, it will change in a glass ball.
  • Go to the tree and use the glass again, it will change in a handle with gears end.
  • Go back to the glass ball and use your hand to rub it until a cutscene starts.
  • Go to the tree and get inside.
  • To the right is a altar, use eyepiece and take paper, turn around.
  • A box will appear on the table.
  • Pick up the eyepiece lens from inside the box.
  • Use the eyepiece on the table to get a puzzle.
  • Line up starting from the sun,over the stars to the moon.
  • Repeat this on second puzzle to let a stone come up from the table.
  • Look left of the table and use your finger to colour the symbol like on the glass ball.
  • pKtas4r.jpg
  • Now there is a hole in the rock where you can pick a new jar and cube.
  • Go to the furnace and hold the cube in the fire the reveal the symbols on it.
  • Go to the rotating ornate and place the round jar, set the symbol.
  • dxpnHPY.jpg
  • Pull the handle to fill the jar.
  • Go empty it in the cauldron.
  • Now go to the room left of the tree.
  • Look left and place the square jar.
  • Use the handle to match the symbol and turn the wheel to fill the jar.
  • cmn9J5Z.jpg
  • Go empty the jar in the cauldron.
  • Go back to room left of the tree.
  • Place jar and repeat with last symbol.
  • Go back to cauldron to empty the jar and make the liquid change.
  • Place the cube in the form to get a door handle.
  • Go to the door in the sleeping area and place the handle.
  • Go inside and take new cube from table.
  • Use eyepiece on table to reveal the door again.
  • Go to the room left of the tree.
  • Use the right machine and set the moon so it match with the one on the cube.
  • Now hold the cube in the light beam to reveal its symbols.
  • Place the square jar on the machine on the left and set the symbol.
  • Fill up the jar by turning the wheel.
  • Go to the rotating ornate and place the round jar.
  • Match the symbol and fill the jar.
  • Go to the cauldron and empty both jars.
  • Go to the sleeping area and look right.
  • Place the handle with gears ends.
  • Turn the crank to open a hole with a beetle inside.
  • Take and hold the beetle and drop it in the cauldron.
  • Liquid will change again.
  • Place the cube to get key with lunar engravings.
  • Go to the room left of the tree.
  • Set a full moon on the machine on the right.
  • Use key in the light beam.
  • Go to sleeping area and place the key , so you can slide the door.
  • Take the crank handle from inside.
  • Go back to machine and set half-moon.
  • Use the key in the light beam.
  • Go to the rotating ornate and look right, use key to slide the door.
  • Take the crimson lens from inside.
  • Go back to the machine and set moon on waxing crescent.
  • Hold the key in the light beam.
  • Use it to slide the door under the machine.
  • Place the crank in the spot you just opened.
  • And place the crimson lens on the tube.
  • Turn the crank until the beam is red.
  • Hold the key inn the red beam.
  • Use it under the machine.
  • Turn the key to open top and pick the crimson gemstone.
  • Go inside the tree and use the gemstone on the table.
  • Use eyepiece for another 2 sun puzzles.
  • Go from sun, to star through circles to moon, without crossing lines.
  • Go to the altar and pick up tarot card.
  • Go place the card on the door in the sleeping area.
  • Go inside and use eyepiece.
  • Set the symbol so it match with painting on the left.
  • Now place the left golden handle on 3 balls.
  • And the right one on 4 balls.
  • Pick up an egyptian relic.
  • Go to the table in the tree and place the relic in the right spot.
  • Use eyepiece for another 2 sun puzzles.
  • Connect sun with stars to the moon avoiding the red beams and without crossing lines.
  • Pick up the tarot card from the altar.
  • Go place the card on the door in the sleeping area.
  • Go inside and take the mini wardrobe.
  • Use eyepiece and teleport in the house.
  • Remove the lock on the right.
  • Back outside, open the roof from the house.
  • Place the wardrobe in the house and close the roof.
  • Use eyepiece and teleport inside.
  • Turn the locks to open the wardrobe.
  • Back outside, open roof.
  • Take key from inside the wardrobe and close the roof.
  • Use key on box right of the house to get cogwheel.
  • Use eyepiece and teleport back in.
  • Place the cogwheel and turn the crank until statue is in the middle.
  • Back outside, open roof, take wooden figurine.
  • Go back to the table inside the tree and place the figurine in the middle spot.
  • Use eyepiece for another 2 sun puzzles.
  • Take the tarot card from table.
  • Go back to the sleeping area and place the card on the door.
  • Go inside and pick up the curious lantern on the right.
  • Go to the 1st island and use eyepiece, then lantern and look up to the symbol.
  • Repeat on 3rd island.
  • Back to the 1st one and repeat.
  • Then to the one with the altar, repeat.
  • You can now place the lantern on the altar to get a polished gem.
  • Go back to the table inside the tree and place the gem in the left spot.
  • Use eyepiece for the final sun puzzle.
  • Use eyepiece with paper and turn around.
  • Get the artifact from the table.
  • Now go back to the door to finish the chapter.

 

jSs9Kmo.pngRemote Cottage

Complete the fourth chapter

 

 

Chapter 5:

 

  • Place the artifact on the table.
  • After a cutscene the right one will open and release a light.
  • Follow the light until you get on a closed door.
  • Remove the stick from under the ropes and the door will open.
  • Go inside and go left.
  • Pick the first wooden carved symbol.
  • Follow left to next spot and use eyepiece to get a sun puzzle.
  • Pick up the 2nd wooden carved symbol.
  • Circle around to pick up another 2 wooden carved symbols.
  • Go to the left wall and place the wooden pieces to open the wall.
  • iLYo0vS.jpg
  • Go downstairs and take the 2 artifacts.
  • Go back upstairs.
  • Place the 2 artifacts.
  • Use eyepiece, pick up mirror and look for 4 symbols.
  • Take the artifact and you will be back at the table.

 

4PN5uOP.pngDesert Dig Site

Complete the fifth chapter

 

 

  • Place the artifact on the table, watch cutscene.
  • Enter the police station.
  • Go to the balcony to complete the game.

 

Rk5q0h9.pngFinal escape

Complete the game


DIM10.png






Also tagged with one or more of these keywords: VR

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users