MENUS, IMPORTANT SCREENS, & TRANSLATIONSRELEVANT LINKShttp://syrup26.blog....jp/Category/62/
- Main guidehttps://vndb.org/v19190/chars#chars
- Character names with pictures. I Ctrl+F'd until I memorized the names, so use it freely.BASIC GAMEPLAY
You visit areas on the map, 3 parts in a day. Areas with ( ! ) lead to story events; character faces lead to their events, glowing areas lead to battles, and empty areas are searchable for level-up items. Quicksaving is recommended before the next day and before Strong Enemy battles.AFFINITY
Green stars on each character's profile. Represents that character's relationship with the protagonist. Needs to be at a certain amount to trigger events. Having the character in battle, doing 2P or 3P attacks with him, and picking favorable choices boosts Affinity. For 2P attacks, it doesn't matter if it's with the Protag or an ally.
Affinity is important in the first few runs, but after that it's less strict.BATTLEThe wiki does a great job of explaining it
, I've just condensed it here.
- Takes place on a 4x5 grid. Each character moves in a certain pattern depending on the talisman equipped. Only one participant can move in a turn. You attack once adjacent to an enemy. You don't always have to move; remaining in the same spot is acceptable.
- When 2 characters are adjacent to the same enemy, they'll trigger a 2P attack. If all 3 are adjacent, it'll be a 3P attack. Enemies can perform these same attacks.
- Elemental advantage is vital. The Five Element wheel is always visible. Enemies you're weak or strong against will blink appropriately. For example, Purple is strong against Orange. Superior elements can take out an enemy in one hit. Likewise, allies will see great damage against their elemental weakness. Attacking the same element is neither good nor bad.
- Reset and/or change difficulty anytime with
(some bosses you can't).
activates Auto mode but I don't recommend this. If you want to use it, note you can't return to Manual.
rearranges your party on the first turn. You lose when the entire party dies. No revival function. You lose Affinity points but can retry any fight with
accepts the loss. Don't panic if an ally dies; the EXP/Affinity loss is negligible, so it's better to finish the battle than resetting.
- Your 2 allies receive a base number of Affinity points based on difficulty, and their involvement in 2P or 3P attacks boosts that. EXP is determined by how often they attack the enemy. So an ally that doesn't do anything won't receive EXP.
- Allies with high Affinity will occasionally block attacks for you and take on the damage.
- Allies can perform Co-op Skills after they've learned it (need 1 Affinity). These attacks have their own elements and are vital for gathering evolution items and helpful against Strong Enemies.
- Butterfly icons charge Co-op Skills. It takes a few turns to charge, after which a character needs to move onto it. You can also leave a character there a few turns. Enemies can move onto it too and block you. The charge carries over to the next battle, so don’t waste it.
As this is a SRPG, there are several ways to fight:
1) Have each character attack at least once, while going for 2P or 3P attacks.
2) Focus on one character attacking, especially if their element is superior, while going for 2P or 3P attacks.
3) Attack with whichever character's position is most convenient.
4) Focus more on attacking with allies than with Protag, they'll receive more Affinity. You can always raise her level with items.進化ヲ極メシ者 TROPHY & TALISMAN LEVELING
This trophy requires you evolving every party member talisman (札) to its final form. Your nine allies have 4 versions each and an unrelated 5th talisman. Protag has 5 cards with 4 versions each.
Two level-up types: battle level and evolution level. You DO NOT need to max battle levels; however, the base talisman's level determines the evolution's level. For example, evolving a Lv.20 talisman makes the new one Lv.10. Since level-up items exist, it isn't a big deal.
Two item types: one that increases battle level, and one that increases evolution level. Enemy talismans also increase battle level. Battle level items come from Searches on the map, evolution items come from battles and rarely from Searches, and enemy talismans come from battles. If your inventory is full when you receive an item, you'll be asked to remove one. Go for an enemy, never a level-up item.
Items of the same element give an extra boost. I recommend using the same elements for battle levels. This doesn't affect evolution as much and you'll want to use every single one you get anyway. Be sure not to waste items; a single item may be enough to max out instead of 3.EXP progress DOES NOT carry over
in subsequent runs. This means you don't want to leave the orange bar close to the end because it'll be reset. Evolution progress and battle levels DO carry over
This trophy requires completing the dictionary. The guide takes care of almost all of them; get the rest post-game through the Event list. More details in the Cleanup section.奥義ヲ極メシ者 TROPHY
This trophy requires collecting all 36 Co-op Skills. Each character needs at least 1 Affinity. They don't carry over in new playthroughs (meaning you'll have to raise Affinity again), but the game records which you've learned. So if you learn 20 in one run and remaining 16 in the next, the trophy pops.STRONG ENEMIES
Several trophies involve defeating these bosses. They're formidable enemies that come with 3 minions. You should be Lv. 20+ before attempting to fight them. Having the right allies in your party (elemental advantage) and Co-op Skills are a huge boon. To trigger these fights, you first need to fight normal enemies in the same area 5+ times. The Strong Enemy will then appear in that area during a late-game chapter. This will take several playthroughs so don't worry if you can't beat it, you can always try again.
Difficulty has no effect on these fights, the enemies are at fixed levels. Don't worry if 1-2 allies are KO'd, what matters is winning.
Defeating all Strong Enemies will trigger the final one, who also comes with a trophy.TROUBLESHOOTINGQ
: An event in the guide didn't appear in the game?
Double-check your Party, some characters need to be in or out. Otherwise, you didn't have enough Affinity. If you think you can take care of it the next day while juggling the schedule, go ahead. Otherwise, I'd load a Quicksave from an earlier in-game date and raise Affinity in battle.Q
: I messed up and picked the wrong choice/character or missed an event?
Quickload and try again.Q
: I can't defeat an enemy/boss?
If anything is too hard for you, reset and drop difficulty to Easy (first choice). Remember to switch back to Normal after the fight
, because difficulty affects Affinity earned in battle. I always went Easy with the final boss to end it quicker.Q
: I'm missing a dictionary term?
Replay the scene from the Event list (Title Screen->3rd option->2nd option). Pick the character, find the numbered event and play it. Always save with
when backing out.Q
: I missed a Co-op Skill?
Covered in the guide.Q
: I'm not getting many evolution items?
Evolution items come from battles, so you won't get much since we're skipping most of them. You'll be able to stock up during the final route.